By Tite Kubo While the Soul Reaper captains deal with Aizen's forces in Karakura Town, Ichigo faces Ulquiorra in Hueco Mundo. To match the powerful Espada, Ichigo will have to rely on his hollow p...
By Tite Kubo Pushed to the verge of death by Ulquiorra, Ichigo releases his Hollow powers. But can Ichigo control his powers long enough to claim victory against his rival, or will he lose everyth...
Old friends turn against each other as Tosen and Komamura battle it out. Will Tosen's new powers be too much for the Soul Reapers? And when Hirako reveals his Bankai for the first time, can he turn...
With Captain General Yamamoto giving him an opening, Ichigo goes in for the finishing strike against Aizen! But Ichigo will need the help of some new reinforcements if he hopes to defeat both Aizen...
By Tite Kubo As Aizen strolls through Karakura Town, Ichigo undergoes furious training in order to master the one technique that could bring an end to the conflict. But when the battle is finally ...
By Tite Kubo After a long battle, Ichigo loses his Soul Reaper powers... Ichigo now leads a quiet and peaceful life until he is approached by a mysterious man. What does the man want and how does ...
Ichigo's return to an ordinary life is disrupted by a mysterious man named Kugo Ginjo. But what are Ginjo's true motives? And when a friend is attacked, Ichigo discovers he may have a chance to reg...
Knowing Tsukishima is after Ichigo, Ginjo continues the Fullbring training at a secret base. Ichigo is mastering Fullbring at an incredible speed and regaining his lost powers, but is he ready to f...
By Tite Kubo As things seemed dire, Ichigo is once again rescued from the pit of despair by Rukia. And she's not the only member of the Soul Society who shows up to help out. Now having finally re...
By Tite Kubo After a long struggle, Ichigo finally regains his Soul Reaper powers thanks to Rukia. But as the battle against Kugo Ginjo heats up, Ichigo learns a shocking secret behind his role as...
The peace is suddenly broken when warning sirens blare through the Soul Society. Residents there are disappearing without a trace, and nobody knows who's behind it. Meanwhile, a dark shadow is also...
With Ichigo trapped in Hueco Mundo, the Soul Society comes under attack by a mysterious group of warriors calling themselves the Vandenreich. The soul reaper captains try valiantly to stand up to t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '