THE RED-HOT WRITER OF ABSOLUTE MARTIAN MANHUNTER, DENIZ CAMP, RE-TEAMS WITH BREAKOUT ARTIST STIPAN MORIAN TO UNLEASH VERTIGO'S FIRST NEW #1! The zombies won--and ten years after the fall of humanit...
THE RED-HOT WRITER OF ABSOLUTE MARTIAN MANHUNTER, DENIZ CAMP, RE-TEAMS WITH BREAKOUT ARTIST STIPAN MORIAN TO UNLEASH VERTIGO'S FIRST NEW #1! The zombies won--and ten years after the fall of humanit...
THE RED-HOT WRITER OF ABSOLUTE MARTIAN MANHUNTER, DENIZ CAMP, RE-TEAMS WITH BREAKOUT ARTIST STIPAN MORIAN TO UNLEASH VERTIGO'S FIRST NEW #1! The zombies won--and ten years after the fall of humanit...
THE ZOMBIE APOCALYPSE LIKE YOU'VE NEVER SEEN IT FROM DENIZ CAMP, WRITER OF ABSOLUTE MARTIAN MANHUNTER! A world overrun by flesh-eating zombies is the only world young Rabbit has ever known...and he...
THE ZOMBIE APOCALYPSE LIKE YOU'VE NEVER SEEN IT FROM DENIZ CAMP, WRITER OF ABSOLUTE MARTIAN MANHUNTER! A world overrun by flesh-eating zombies is the only world young Rabbit has ever known...and he...
THE ZOMBIE APOCALYPSE LIKE YOU'VE NEVER SEEN IT FROM DENIZ CAMP, WRITER OF ABSOLUTE MARTIAN MANHUNTER! A world overrun by flesh-eating zombies is the only world young Rabbit has ever known...and he...
CAN A ZOMBIE HAVE A CHANGE OF HEART?! Poke returns to his horde after meeting Mama and Rabbit--profoundly changed and a bit confused. He's experiencing things he cannot explain...things like compas...
CAN A ZOMBIE HAVE A CHANGE OF HEART?! Poke returns to his horde after meeting Mama and Rabbit--profoundly changed and a bit confused. He's experiencing things he cannot explain...things like compas...
CAN A ZOMBIE HAVE A CHANGE OF HEART?! Poke returns to his horde after meeting Mama and Rabbit--profoundly changed and a bit confused. He's experiencing things he cannot explain...things like compas...
WILL POKE'S BEST FRIEND BETRAY HIM? How do you bond with a human when you have little humanity yourself? Poke is figuring it out firsthand, but his best friend Mush is starting to notice. Poke is d...
WILL POKE'S BEST FRIEND BETRAY HIM? How do you bond with a human when you have little humanity yourself? Poke is figuring it out firsthand, but his best friend Mush is starting to notice. Poke is d...
EVEN ZOMBIE FRIENDSHIPS CAN BE TESTED! Can an unwitting act still count as betrayal? Poke and Mush's friendship is at its breaking point, but can you fault someone for indulging their natural insti...
EVEN ZOMBIE FRIENDSHIPS CAN BE TESTED! Can an unwitting act still count as betrayal? Poke and Mush's friendship is at its breaking point, but can you fault someone for indulging their natural insti...
IT'S TIME TO PARTY LIKE YOU'RE NEVER GONNA LIVE! It's the 11th Annual Outbreak! For months, hordes all over the world have been preparing to celebrate the unholy origin of our species with a week o...
IT'S TIME TO PARTY LIKE YOU'RE NEVER GONNA LIVE! It's the 11th Annual Outbreak! For months, hordes all over the world have been preparing to celebrate the unholy origin of our species with a week o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '