The Quincy invaders, led by Yhwach, continue their march through the Soul Society's royal palace. Yhwach's goal is to take down the Soul King and destroy the Soul Society once and for all. But Ichi...
As the war between the Soul Reapers and Quincies heads for a climactic conclusion, members of Yhwach's army are starting to fight each other. Haschwalth and Bazz-B were childhood friends before mee...
As the war between the Soul Reapers and Quincies heads for a climactic conclusion, Mayuri finds himself up against the weirdest enemy yet. Can his daughter Nemu step in and finish a foe that refuse...
Facing a powerful opponent, the mysterious Kisuke Urahara is forced to reveal his Bankai for the first time. Meanwhile, Ichigo finally makes it to Yhwach's throne room, but what can he do against a...
TITLE: Bleach, Vol. 27 By Tite Kubo CALL OUT: International Smash Hit! Synopsis: Orihime's return from the Soul Society is interrupted by the Arrancar Ulquiorra, who has a different, terrifying pa...
Title: Bleach, Vol. 28 By Tite Kubo Synopsis: Ichigo is determined to rescue Orihime from Aizen's vile machinations, but the Arrancar will seek to destroy Ichigo as a way to redeem their honor!
By Tite Kubo Synopsis: Ichigo and his friends knew invading Hueco Mundo wouldn't be easy, but even the lesser Arrancars are pushing them to their limits!
By Tite Kubo Synopsis: Ichigo and his friends are moving ever closer to the center of Hueco Mundo and rescuing Orihime. But their battles against the Arrancars are testing them in ways they never ...
By Tite Kubo Synopsis: Ichigo and the rest of the rescue squad have made it as far as the fortress of Las Noches and are one step closer to freeing Orihime from the Arrancars' clutches. And althoug...
Story By Tite Kubo After healing Ichigo's terrible wounds so that he can face the diabolic Grimmjow at full strength, Orihime must watch from the sidelines as the two battle.
By Tite Kubo Ichigo's misson to rescue his friend Orihime from the Hollow world has turned into a struggle for survival against a succession of enemies, each one more powerful than the next. Now...
Higher Than the Moon While the Soul Reapers are entrenched in bloody one-on-one battles with the Espadas, their sworn enemy Aizen is preparing to make the next move in his elaborate plan. The batt...
By Tite Kubo Beauty Is So Solitary Soul Reaper captain Shinji Hirako has uncovered Aizen's betrayal, but it may be too late. As some of the Soul Society's greatest Soul Reapers transform into Holl...
By Tite Kubo Fear for Fight The Soul Reapers must guard the four pillars that are protecting Karakura Town from destruction at the hands of Aizen's minions. Standing guard are assistant captains Y...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '