Ichigo and his friends have returned home from the battle in the Seireitei, but everything is far from back to normal. Ichigo's inner Hollow is getting more powerful and can't wait to devour him, a...
Ichigo has been hoping to put off dealing with his inner Hollow until after the Arrancar are dealt with. But it becomes horribly clear that he has no chance against Aizen's new army if he doesn't g...
Orihime has been kidnapped by the turncoat Soul Reaper Aizen and his terrifying Arrancar, and it's up to Ichigo, Chad and Uryû to rescue her. But the Arrancar world, Hueco Mundo, has many surprises...
The true depths of Aizen's terrible betrayal continue to unfold in the past, but it is already too late to stop him. In the present day, the Soul Reapers must keep the Espadas from destroying Karak...
The Soul Reapers and Aizen's Espada forces are fighting a vicious battle over Karakura Town, with the fate of all the residence in the balance. But while his hometown faces destruction, Ichigo is s...
The Battle for Karakura Town is heading towards a grim conclusion as Ichigo and his allies continue the bloody melee against Aizen's Espada horde! But there are old ties between the factions, pitti...
Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a Soul Reaper and member of the mysterious Sou...
Ichigo Kurosaki never asked for the ability to see ghosts—he was born with the gift. When his family is attacked by a Hollow—a malevolent lost soul—Ichigo becomes a Soul Reaper, dedicating his life...
With the true identity of his sword fi nally revealed, how will Ichigo take the next step forward? Will his new Zanpaku-to be enough to stop the invading Quincies? And just where does Uryu stand in...
By Tite Kubo The war between the Soul Reapers and the Quincies continues as Renji and Rukia join the battle. But are their newfound powers enough to take on these fearsome adversaries? And what is...
By Tite Kubo The war between the Soul Reapers and the Quincies continues as Ichigo makes his way towards the Soul Society. Can the remaining Soul Reaper captains hang on enough for Ichigo to arrive...
The war between the Soul Reapers and the Quincies continues as an injured Kenpachi faces off against more Stern Ritters. Can Ichigo arrive in time to save the day again?!
With Hitsugaya as her own personal zombie, Gigi continues her attack against the other soul reapers. Does Mayuri have a plan to turn the fight around? Meanwhile, Yhwach and his strongest warriors h...
The Soul Reapers of Squad Zero continue their defense of the royal palace as Yhwach's strongest Quincies reveal their true powers! But when Hyosube, the leader of Squad Zero, joins the fray, will Y...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '