SUPER SECRETS! Pete Ross knows everything about Clark Kent...or does he? After stumbling across a distressing truth about his best friend’s superhero exploits, Pete is at a crossroads. Will he be a...
SUPER SECRETS! Pete Ross knows everything about Clark Kent...or does he? After stumbling across a distressing truth about his best friend’s superhero exploits, Pete is at a crossroads. Will he be a...
TIME FLIES! As Clark Kent reaches the spring of his sophomore year at Smallville High, things have changed for Superboy. Yes, he’s become Smallville’s protector, but at what cost? Buckling under th...
TIME FLIES! As Clark Kent reaches the spring of his sophomore year at Smallville High, things have changed for Superboy. Yes, he’s become Smallville’s protector, but at what cost? Buckling under th...
TIME FLIES! As Clark Kent reaches the spring of his sophomore year at Smallville High, things have changed for Superboy. Yes, he’s become Smallville’s protector, but at what cost? Buckling under th...
REIGN OF THE SUPERBOYS HEATS UP! The heroes of tomorrow have arrived in the past, and they need Superboy's help! But what can a young Clark Kent do that they can't? Find out as Smallville is turned...
REIGN OF THE SUPERBOYS HEATS UP! The heroes of tomorrow have arrived in the past, and they need Superboy's help! But what can a young Clark Kent do that they can't? Find out as Smallville is turned...
REIGN OF THE SUPERBOYS! AT WAR WITH THE WEAPONS MASTER! The Weapons Master has homed in on the most scientifically advanced tech on Earth, which happens to be hiding on the Kent Farm...Clark's rock...
REIGN OF THE SUPERBOYS! AT WAR WITH THE WEAPONS MASTER! The Weapons Master has homed in on the most scientifically advanced tech on Earth, which happens to be hiding on the Kent Farm...Clark's rock...
BLAST FROM THE PAST! After defeating Xotar, Superboy and the Justice League turn their attention to another mystery unsolved. The rocket ship that brought Clark to Earth has been activated. Could t...
BLAST FROM THE PAST! After defeating Xotar, Superboy and the Justice League turn their attention to another mystery unsolved. The rocket ship that brought Clark to Earth has been activated. Could t...
THE FIRST APPEARANCE OF LEX LUTHOR! Art by Joe Shuster, Fred Guardineer, Sheldon Moldoff and Bernard Baily See the first appearance of the man whose diabolical genius turns nations against one anot...
THE FIRST APPEARANCE OF LEX LUTHOR! Art by Joe Shuster, Fred Guardineer, Sheldon Moldoff and Bernard Baily See the first appearance of the man whose diabolical genius turns nations against one anot...
THE FIRST APPEARANCE OF BRAINIAC! From out of the cold depths of space, a malevolent master of super-science has turned his technological terror toward Earth, shrinking the world’s major cities and...
THE FIRST APPEARANCE OF BRAINIAC! From out of the cold depths of space, a malevolent master of super-science has turned his technological terror toward Earth, shrinking the world’s major cities and...
THE FIRST APPEARANCE OF SUPERGIRL! Witness the astounding origin of the Woman of Tomorrow in this classic tale from yesterday--as Supergirl, Kara Zor-El, makes her first appearance! All this and a ...
THE FIRST APPEARANCE OF SUPERGIRL! Witness the astounding origin of the Woman of Tomorrow in this classic tale from yesterday--as Supergirl, Kara Zor-El, makes her first appearance! All this and a ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '