Once upon a time (a couple of years ago) there were these brothers who had a bunch of really successful podcasts, and they decided to do a new podcast with their dad, where they all played D&D ...
In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild ca...
Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, Murder on the Rockport Limited picks up the saga where volume 1 left off. Both ...
START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling g...
The fourth installment in the #1 New York Times-bestselling Adventure Zone graphic novel series, a hilarious meta-fictional D&D adventure story based on a smash hit podcast. When a desperate ca...
Taako, Magnus, and Merle are near the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adven...
Mini-Series Premiere. As the Connell family reels from the shattering events of Adventureman: Ghost Lights, they'll need to tap into the roots of the Adventureman family tree of heroes to make the ...
MINISERIES PREMIERE As the Connell family reels from the shattering events of ADVENTUREMAN: GHOST LIGHTS, they'll need to tap into the roots of the Adventureman family tree of heroes to make the wo...
Death From Above! The sky-faring supersaga of how ace aviatrix Sally Sweet met Adventureman holds in its harrowing heart a mechanical mystery-and if Claire and her sisters can suss out the signific...
MINISERIES FINALE The roots of the Adventureman family tree drink deep from the darkest heart of the Pacific Ocean in this underwater epic with frogmen assassins, killer mermaids, and a lost Leopar...
NEW STORY ARC! When the Good Guys of the Golden Age come back, all their ghosts follow-now Claire, the new Adventureman, and her maybe-beau Chris, the new Crossdraw Kid, defend peace on earth from...
NEW STORY ARC! When the Good Guys of the Golden Age come back, all their ghosts follow-now Claire, the new Adventureman, and her maybe-beau Chris, the new Crossdraw Kid, defend peace on earth from ...
Mini-Series Finale. Claire Connell, the new avatar of pulp hero Adventureman, faces down the deadly Ghost Gang with the supernatural aid of old friends wearing new guises - at stake hangs the make-...
MINISERIES FINALE Claire Connell, the new avatar of pulp hero Adventureman, faces down the deadly Ghost Gang with the supernatural aid of old friends wearing new guises - at stake hangs the make-up...
The thrilling Adventureman saga continues as Claire and her family find themselves drawn into an old war waged by a ghostly gangland empire, and the new realities of a life lived in the old-fashion...
ADVANCE SOLICIT WHERE HIS STORY ENDED... HER STORY BEGINS! Everyone knows the story of how ADVENTUREMAN, the greatest pulp hero of all time, ended in a heartbreaking CLIFFHANGER with our hero faci...
WHAT HAPPENS AFTER THE END OF THE WORLD? For Claire Connell, it means inheriting the legacy of legendary pulp hero the Adventureman. Now, Claire's learning that fighting Adventureman's fights means...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '