Exorcise your destiny in an era-spanning supernatural adventure from manga legend Rumiko Takahashi! Teenage Nanoka travels back in time to early 19th-century Japan and meets teenage exorcist Mao. W...
Nanoka, Mao and his helper Otoya investigate the strange cult of Priestess Shoko in hopes of bringing her to justice, but cursed dolls and scrolls of eternal life may be more than they bargained fo...
The battle rages on as Byoki tries to grasp the once-in-a-millennium opportunity to take over Mao's body. Nanoka witnesses the accident that orphaned her unfold, and suspicion falls on her present-...
Mao is confronted by former fellow apprentices who should have died of old age long ago. What is the connection between them and cat demon Byoki? After a major battle, Nanoka returns to the present...
While Shiranui and his minions pursue Mao in the Taisho era, the cat demon Byoki stalks Nanoka in the present day. Meanwhile, a mysterious woman is spreading strange rumors around old Kyoto. Who is...
The reason for Shiranui's bitter grudge against Mao is revealed. And now he demands that Mao give him the Taizanfukun spell, which has the power to control lifespans. But Shiranui isn't the only on...
The ancient relationships and rivalries of the Goko Clan continue to wreak havoc in the Taisho era, while Mao and Nanoka pursue a mysterious doctor who violates the directive to "first do no harm."...
The Hassaikai crime gang, led by the young boss Chisaki, has been working on a plan to distribute a Quirk-destroying drug. The key to this evil scheme is the young girl Eri, held prisoner in Chisak...
Midoriya is in the fight of his life-an all-out battle with Overhaul, who has unleashed his terrifying power. Midoriya is matching it with his own power, pushing One For All to 100 percent. Only by...
In the wake of tragedy, Class 1-A prepares for the upcoming culture festival. While the students are busy planning for success, other forces are at work with their own agendas, and Midoriya, amid t...
With All Might in retirement, Endeavor takes up the mantle of the number one hero, a position he's coveted for years. But now that he has it, he's not entirely comfortable with the responsibilities...
The final match of the battle training between Class A and Class B continues. Zapped by Shinso's mind control, Midoriya enters a fugue state where he meets one of the former users of One For All. W...
Hawks and the Safety Commission have managed to get their hands on some top secret information. A big villain attack is coming, and the heroes must do all they can to prepare. As part of these prep...
The confrontation between the heroes and the villains of the Paranormal Liberation Front is about to kick off! With so much at stake, even the students of U.A. have joined the heroes to help in the...
The all-out war against the Paranormal Liberation Front continues at the hospital and the mountain villa! Mirko desperately battles High-Ends in order to reach Tomura's stasis tank, knowing exactly...
Shigaraki Tomura has finally awakened, and as he begins to unleash his savage powers, the heroes realize it's going to take everyone and everything they have to stop him. Several heroes have been l...
Midoriya and Tomura have finally gotten to grips and the battle intensifies as Tomura tries to steal One For All. The clash extends into the One For All spirit realm, where the previous users and e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '