A vengeful family hides an army deserter for eight years after the end of World War II, cocooning him in a false reality where the war never ended. A pair of girls look alike, but they aren't twins...
Senku, Taiju and Yuzuriha are well on their way to crafting gunpowder when they spot smoke far off in the distance. Convinced that it's a sign of other humans, Senku takes a huge risk by sending up...
Senku, Chrome and Magma go spelunking for a rare mineral they need to create cell phones! But can they handle a real-life treasure dungeon and make it back alive? And will having an edge in communi...
In order to win the coming battle without shedding any blood, Senku and friends decide to infiltrate the Tsukasa Empire and install a secret hotline! But who will answer the first crucial phone cal...
It's the final showdown between the Kingdom of Science and the Tsukasa Empire! Senku and his allies are ready to steal back the miracle cave, but the entire operation hinges on the first 20 seconds...
Learn what happened when the world turned to stone in this special side story to Dr. Stone. As Senku and his friends are being turned to stone, his father Byakuya is on the International Space Stat...
Goku Black's identity has been revealed as Zamas, the lord of lords from Universe 10! But he's not alone-his counterpart from the parallel universe has teamed up with him and, thanks to the super D...
The battle for the fate of the parallel world rages on! With Vegeta injured and his fusion with Goku failed, Goku must face off against God Zamas alone. But this enemy is unrelenting and powerful, ...
The Zen Exhibition Match continues and all of the Gods of Destruction seem to really want a piece of Beerus. But the Lords of Everything quickly grow bored of the chaos and opt for a much simpler e...
The greatest warriors from across all of the universes are gathered at the Tournament of Power. Kale, a Saiyan from Universe 6, is on a rampage that's leading to the erasure of one universe after a...
The Tournament of Power is over and Goku and Vegeta have embarked on a new adventure in space! The Galactic Patrol experiences its worst prison break ever, and the evil Moro-a planeteating monster-...
The struggle against Moro and the fight for the fate of the Earth continues. Vegeta finally returns from planet Yardrat and asks Goku to step aside so he can face the evil space wizard alone. But s...
Goku finally manages to activate the complete version of Ultra Instinct, and he's got Moro on the ropes. However, Moro has one more trick up his sleeve With Moro having stocked Merus's abilities i...
Granolah is the last Cerealian, a people who were wiped out by the Saiyans and Freeza's army many years ago. When he finds out that the observatory on his planet has found the long-lost twin to the...
A Dragon Ball fan's greatest dream is getting to live in the Dragon Ball universe and fight alongside Goku and his friends! But one particular fan is in for a rude awakening when he suddenly dies a...
Raised by monsters in a world scarred by battle, Dai has the heart of a hero! But it will take a grand world-spanning adventure and the help of some great friends for Dai to master the powers withi...
In medieval Japan, eight-year-old Hojo Tokiyuki is the heir to the Kamakura shogunate. But the Hojo clan is in decline, and Tokiyuki's peaceful days of playing hide-and-seek with his teachers come ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '