Thailand, twenty years after the ill-fated Bugs 2 mission. Two American U-NASA agents arrive to find Akari Hizamaru, a 'child born after the operation,' and recruit him for Annex 1, a new mission t...
Son Goku knows he doesn't stand a chance against a being as powerful as Cell. But when he and his friends train in the Room of Spirit and Time, there's no telling what boundaries of skill and power...
In the late 26th century, overpopulation on Earth is reaching the breaking point, and humanity must find new frontiers. The terraforming of Mars has taken centuries but is now complete. The coloniz...
With the Saiyans forced to retreat and Goku back in the Underworld, the universe's ultimate champions desperately train to find a way to stop the evil Boo! Gohan undergoes a bizarre training regime...
As the various teams try to make their way to Annex 1, Team 5, made up of Germans and South Americans, comes under ferocious attack by the Terraformars. The team leader, Adolf, struggles to survive...
After his epic battle with Vegeta, Son Goku and his friends must obtain the wish-granting Dragon Balls in order to resurrect their fallen allies! Their search will take them all the way to the plan...
Keiji Onizuka and Team 1 are fighting as hard as they can, but the Terraformars use a clever stratagem to put them in a tight spot. Running low on their serum, the members of Team 1 may be finished...
With the Universe 6 and 7 Invitational Fighting Tournament over, Goku and his friends return to their normal lives. That is, until Future Trunks suddenly appears to warn everyone of a new threat-Go...
Orphaned siblings Agni and Luna, like the Ice Witch who cursed their world, are two of the 'blessed,' humans who hold special abilities. However, not all who are blessed are friendly, and after an...
Because of a kidnapping threat, Kotetsu and Barnaby have their hands full babysitting the mayor's infant son, who is also a telekinetic Next! Unfortunately, Kotetsu's face just makes the child cry,...
Following the fight with his longtime enemy Doma, Agni is beheaded, and it's decided that his head is to be taken to the sea. However, during the journey, a mysterious person named Togata appears, ...
The NEXT supremacist Jake Martinez has declared that all NEXT should join him in ruling over humanity! After issuing his call to rebellion, he heads for Justice Tower intending to seize it and esta...
Wish, the leader of the Behemdorg escapees, finds he's at a disadvantage when fighting the soldiers who continue pursuing them. But all that changes with the sudden appearance of a mysterious spear...
Explore fantastic realms of imagination in this stunning collection of short stories by Kazue Kato, creator of the smash hit manga series, Blue Exorcist! With Kato's amazing and distinctive art lea...
Soma challenges Eishi Tsukasa for his first seat on the Council of Ten! Up against Tsukasa's delicately refined technique, Soma highlights his own creativity with a brand-new take on traditional Fr...
After single-handedly defeating seventy bloodthirsty men from the Yoshioka clan, Musashi is at the greatest crossroads of his life - will he head toward the light and live a life among men, or will...
A new collection of delightfully macabre tales from a master of horror manga. An old wooden mansion that turns on its inhabitants. A dissection class with a most unusual subject. A funeral where t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '