Miyamoto Musashi and Sasaki Kojiro's intertwining paths lead them toward what will be the greatest samurai duel in Japanese history. Sasaki Kojiro heads to Kokura for his new position as sword inst...
With Kaname missing, Yuki must now step in as acting head of her clan to maintain the fragile peace between human and vampire societies. Will she be able to regain the trust of the vampire aristocr...
By Story by Kohske, Art by Syuhei Kamo Synopsis Ever since he was a young child, Spas has been indoctrinated to believe that eliminating all Twilights is the only way to guarantee the safety of th...
Yukio and Zero team up to go after Kaname. Yuki and Kaname fight each other in the headquarters of the Hunter Society while Sara tries to control Zero through her blood. The female progenitor's ori...
Upstanding Osamu always does the right thing, whether it means pitching in to save Earth after school or turning the other cheek to bullies. But when he meets a feisty humanoid Neighbor named Yuma,...
The floating smell of death hangs over the island. What is it? A strange, legged fish appears on the scene... So begins Tadashi and Kaori's spiral into the horror and stench of the sea. Here is the...
After losing his first and last volleyball match against Tobio Kageyama, the King of the Court, Shoyo Hinata swears to become his rival after graduating middle school. But what happens when the guy...
Having lost all of their practice games against Nekoma, the cracks in Karasuno's teamwork are more apparent than ever! With Inter-High qualifiers looming over them, Hinata, Kageyama and the rest of...
Motivated by their heartbreaking loss to Aoba Johsai, Karasuno now works towards a new goal-the Spring Tournament! The team gears up for a trip to Tokyo for a training camp with some of the top tea...
Karasuno fights their way through the preliminaries and wins, earning them a spot in the October Qualifier Rounds of the Spring Tournament. Their first opponent is a team of partyers from Johzenji ...
Hello Kitty has places to be and friends to meet! Join Hello Kitty in her first-ever comic book adventures as she explores other worlds, delights in delicious food and treats, discovers secrets, so...
Little did Nao Kogure realize back in middle school that when she left an umbrella and a box of bandages in the rain for injured delinquent Taiga Onise she would meet him again in high school. Nao ...
At age 31, office worker Chikage Deguchi feels she missed her chances at love and success. When word gets out that she's a virgin, Chikage is humiliated and wishes she could turn back time to when ...
JoJo and friends find themselves facing one of the strangest foes of all -- an enemy that can transport them into the world of video games! Can they get enough extra lives before its 'Game Over'? M...
The conclusion of the fight against the Pillar Men! It has been a long and perilous journey for JoJo and his allies. Many battles have been fought and many lives lost. Now the final showdown with W...
The conclusion of the Phantom Blood Arc! Jonathan Joestar and his mentor Zeppelli continue their pursuit of the villainous vampire, Dio! But to get to him, they must first face down his murderous h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '