The true depths of Aizen's terrible betrayal continue to unfold in the past, but it is already too late to stop him. In the present day, the Soul Reapers must keep the Espadas from destroying Karak...
White tests out a Pokemon battleground prototype: the Battle Subway. Meanwhile, Black is happily reunited with an old friend...under unhappy circumstances. Then Gym Leader Clay reveals a dangerous ...
The Soul Reapers and Aizen's Espada forces are fighting a vicious battle over Karakura Town, with the fate of all the residence in the balance. But while his hometown faces destruction, Ichigo is s...
Lady faces a new Pok mon battle challenge when she must swap her Pok mon with her opponent and fight with rented Pok mon. Meanwhile, the Battle Frontier begins to suffer from a mysterious communica...
The Battle for Karakura Town is heading towards a grim conclusion as Ichigo and his allies continue the bloody melee against Aizen's Espada horde! But there are old ties between the factions, pitti...
By Tite Kubo The war between the Soul Reapers and the Quincies continues as Renji and Rukia join the battle. But are their newfound powers enough to take on these fearsome adversaries? And what is...
The battle rages back and forth between the Distortion World and the regular world! Then, when Legendary Pokemon Giratina attacks Pearl, Dia intervenes with disastrous consequences! Meanwhile, Lady...
The war between the Soul Reapers and the Quincies continues as an injured Kenpachi faces off against more Stern Ritters. Can Ichigo arrive in time to save the day again?!
To prepare for their big battle, our trio of friends each need to reach out for help - from Gym Leaders to new Pokemon. Then Lady, Pearl and Diamond are finally reunited in the very heart of Team G...
Many secrets are finally revealed! Black learns the truth behind Musharna's disappearance. White learns the origin of N, the King of Team Plasma. And the epic battle between Legendary Pok mon Reshi...
With Hitsugaya as her own personal zombie, Gigi continues her attack against the other soul reapers. Does Mayuri have a plan to turn the fight around? Meanwhile, Yhwach and his strongest warriors h...
Hinako Ninomiya, Furinkan High's newest teacher, has a special martial arts ability that drains an opponent's energy, transforming her from her childlike stature into a tall, sultry siren. Can Ranm...
The Soul Reapers of Squad Zero continue their defense of the royal palace as Yhwach's strongest Quincies reveal their true powers! But when Hyosube, the leader of Squad Zero, joins the fray, will Y...
Chris Redfield goes up against the bio-organic weapon, Nanan, using every trick he has to fight against her horrific tentacles and deadly virus gas. The mysterious Hooded Woman appears in the middl...
The Quincy invaders, led by Yhwach, continue their march through the Soul Society's royal palace. Yhwach's goal is to take down the Soul King and destroy the Soul Society once and for all. But Ichi...
Yuichiro and his friends are kept as vampire fodder in a creepy institution masquerading as an orphanage. One day, Yuichiro's dreams of fighting back are realized when the orphans stage a daring es...
As the war between the Soul Reapers and Quincies heads for a climactic conclusion, members of Yhwach's army are starting to fight each other. Haschwalth and Bazz-B were childhood friends before mee...
As the war between the Soul Reapers and Quincies heads for a climactic conclusion, Mayuri finds himself up against the weirdest enemy yet. Can his daughter Nemu step in and finish a foe that refuse...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '