A gorgeous original graphic novel from the bestselling creators of KILL OR BE KILLED, MY HEROES HAVE ALWAYS BEEN JUNKIES, and CRIMINAL. Max Winters, a pulp writer in 1930s New York, finds himself...
In this second New 52 volume, Atrocitus, the creator of the Red Lanterns, is haunted by his past. Abysmus has been freed from his imprisonment and intends to destroy not only the Red Lanterns, bu...
NOW AVAILABLE AS A SOFT COVER TRADE PAPERBACK: A gorgeous original graphic novel from the bestselling creators of KILL OR BE KILLED, MY HEROES HAVE ALWAYS BEEN JUNKIES, and CRIMINAL. Max Winters, a...
After their brutal civil war, the Red Lanterns must band together against the threat of Guardians of the Universe's latest weapon, The Third Army in these tales from RED LANTERNS #0 and 13-20! As b...
Hades and Persephone's love-struck misadventures! The classic tale of Greek mythology, but 100 percent more awkwardly relatable. Hades is the officious, antisocial ruler of the Underworld. Perseph...
Hal recruits Guy for an impossible mission: to spy on the Red Lantern Corps from within. But when the red ring takes hold of Guy again, it takes everything in him not to lose himself. Collects RED ...
Two tales of crime and punishment, featuring Marvel's most lethal marksmen! First, the trial of the century begins when the Punisher surrenders to police and admits to murdering a district attorney...
The Reds have a new recruit: Supergirl! But even her power won't make Guy Gardner's team unstoppable, and they weren't counting on the arrival of the Judge! Collects #27 and 29-34, the Red Lanterns...
Written by GARTH ENNIS Penciled by DARICK ROBERTSON Cover by WIESLAW WALKUSKI First time in trade paperback! The year is 1971. With mounting casualties and a rising anti-war sentiment, America's t...
Following the war with Atrocitus and his renegade Red Lanterns, Guy returns to Earth to deliver his own brand of justice. But a new, almost unstoppable threat arrives in the form of the New Gods! C...
For Frank Castle, death comes easy. Life is where things gets complicated. Fully loaded with Eisner Award-winning writer Greg Rucka (Batwoman, Queen and Country, WOLVERINE) and neo-superstar artist...
Eternal hero, MARS, returns from exile as the Earth faces destruction at the hands of an invading army. It's the end of the world and only he can save us... does he want to? Collects RED MASS FOR M...
Criminals, take warning - the Punisher is gunning for you! When a brutal mass murder reveals a gang war brewing in the shadows, only one man can deliver vengeance on the guilty: the Punisher. But F...
After losing her eye and the man she loves in a brutal mugging, Daisy McDonough is left trying to put the pieces of her life back together. Just when she begins to think she can heal, she begins to...
The streets run red in the aftermath of Spider-Man, Daredevil and Punisher's search for the Omega Drive. The Omega Effect has reshuffled the deck; now, it's time for Frank Castle to lay down the la...
* Daisy has taken the mysterious Leland Black up on his job offer, giving her a new outlet to excise her demons - but quickly realizes that the dangerous conspiracy goes much deeper than she ever i...
Written by STEVEN GRANT & JO DUFFY Penciled by MIKE ZECK & MIKE VOSBURG Cover by MIKE ZECK The series that started the Punisher's road to solo success! Having escaped prison and started a g...
Vera Yelnikov returns to finish her battle with the Carpenter, and then this elite Kremlin agent must carry out her mission of becoming the new darling of America by donning the costume of the supe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '