A secret transmission from the far reaches of the galaxy falls into the hands of SETI radio astronomer Dr. Stephen Browning. His world begins to unravel as he discovers the cryptic message includes...
After discovering who kidnapped Starfire, Red Hood turns to the only thing he knows can overcome them: Venom, the drug that made Bane a super-powered killer! Collects issues #35-40, plus RED HOOD A...
(W/A) Aaron Williams What do you do if you're the only 'normal' non-powered kid at the only public school for the children of superheroes? For Tyler, classes at ps238 could be downright dangerous! ...
After working for the mysterious Tara Battleworth as on-staff outlaws, Red Hood and Arsenal are branching out as freelance problem solvers, investigators, and butt-kicking specialists. But can they...
by Aaron Williams It's the second volume of the collected ps238! Collecting issues #6-10 of the hit super-kid comic book. 'To the Cafeteria For Justice!' also contains many previously uncollected ...
As the boys deal with their success as a rent-a-hero company, new trouble puts Jason and Roy to the test! And with a new hire like Joker's Daughter, who needs enemies? Collects issues #7-13, plus R...
by Aaron Williams Ps238's fourth collection is coming this summer from Do Gooder Press! Continue the adventures of Tyler, Zodon, Guardian Angel, Captain Clarinet, and all of the other super-kids at...
Banished from Gotham City and estranged from the Outlaws, Red Hood takes up residence in Appleton, a town that's a secret haven for criminals. And when he gets his hands on a crowbar and starts han...
(W/A) Aaron Williams Victor Von Fogg has a universe-devouring invention designed to give him unlimited power, but it's next target is an alternate reality that's important to his rival, the super-g...
The Red Hood becomes the Prince of Gotham, as he embarks on a hostile takeover of the Penguin's Iceberg Lounge and Casino! But Jason Todd soon finds out that running Gotham City's underworld is eve...
Who are the cosmic beings known only as the Psi-Lords? And how will they change the course of the Valiant Universe? Four space explorers awake in an otherworldly prison known as the Gyre with no m...
Leave it to Red Hood to get Lex Luthor's strangest offer of all: to train the next generation of super-villains! But has Jason Todd fallen so far that he'd take on the task of forging tomorrow's Le...
Written by MONTE COOK Penciled by CANAAN WHITE & LUIS LIRA Cover by CANAAN WHITE From the mind of Monte Cook comes an exhilarating adventure set in his groundbreaking world of Ptolus, the Ci...
It s the end of the Outlaw era! Magic and metahumans are everywhere, but good and evil are easy to spot right? Red Hood and the Outlaws are about to discover that the line between moral and imm...
Dan Clover is your typical mid-20s urbanite, trying to get ahead in public relations. But his life is turned upside-down when he agrees to help after his estranged father - the king of the fantasy-...
Written by JEFF PARKER Penciled by TIM SEELEY, GABRIEL HARDMAN, CARLO PAGULAYAN & PATRICK ZIRCHER Cover by CARLO PAGULAYAN For years, Gen. 'Thunderbolt' Ross chased the Hulk across the planet,...
As the war against the wraiths intensifies, Homura and the other magical girls grow weary. What explanation is there for the weird symptoms Homura feels after fighting a wraith? Moreover, what is t...
The hit DC COMICS - THE NEW 52 series starring the characters from GREEN LANTERN: RAGE OF THE RED LANTERNS is collected for the first time! Red Lantern leader ATROCITUS needs a lieutenant - but...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '