Written by TONY BEDARD Art by CLAUDE ST. AUBIN and SCOTT HANNA Cover by KALMAN ANDRASOFZKY While super-genius Vril Dox begins rebuilding his interplanetary police squad L.E.G.I.O.N. in these storie...
On distant future Earth, changed by time and alien influence, John Prophet awakes from cryosleep. His mission: to climb the the towers of Thauili Van and restart the Earth empire. News of the Empir...
Written by TONY BEDARD Art by CLAUDE ST. AUBIN and SCOTT HANNA Cover by AARON LOPRESTI In this new volume collecting issues #21-27, the clash between Vril Dox's space cops and the Green Lantern Cor...
The Earth Empire is now rebuilt and gaining a stronger grasp on Earthspace. Facing an even more menacing new threat, Old Man Prophet and his team look for the help of an old ally.
The War of 1812 and America's first navy come to life in the second volume of Rebels, from DMZ writer Brian Wood. In 1775, Seth Abbott fought to win his fellow Americans their independence. In 1794...
The MILLAR-CAPULLO smash-hit, sell-out REBORN is here. Where do you go when you die? Not heaven or hell--somewhere else. Somewhere you have to fight to survive. Somewhere the people from the past a...
Chicago is home base for Protectors Inc., a corporation renting out super-powered men and women as franchises and heroes and spokespersons...making money and enjoying prestige and power in a world ...
NOW AVAILABLE AS A SOFTCOVER! The MILLAR-CAPULLO smash-hit sellout REBORN is here. Where do you go when you die? Not heaven or hell; somewhere else. Somewhere you have to fight to survive. Somewher...
'Sex, drugs, and murder in 1980s Los Angeles And the best new twist on paperback pulp heroes since The Punisher or Jack Reacher. Ed Brubaker and Sean Phillips, the modern masters of crime noir...
Advance-solicited On sale March 10 168 pg, FC, $19.99 US MATURE READERS Written by Jimmy Palmiotti & Justin Gray Art by Darick Robertson & Matt Jacobs Cover by Jim Lee The hit 6-i...
Record of Agarest War is an epic, multi-generational RPG where your decisions affect the power of future generations of heroes. Record of Agarest War: Heroines Visual Book collects the gorgeous art...
The second arc of Providence is unveiled in this special hardcover-only edition. Robert Black came looking for a story but what he found is a world of misery and woe. He's becoming a broken man, ...
Written by CULLY HAMNER, ERICH HOEBER, JON HOEBER and others Art by CULLY HAMNER, DAVID HAHN and others Photo cover This new collection features the four one-shot tie-ins based on the hit film fro...
The soul-crushed final arc of Providence is unveiled in this special hardcover-only edition! Everything Robert Black thought he knew is called into question as the tapestry of history and the stor...
It's L.A. Confidential on Mars: Interplanetary investigator Cal Talmage is on the case to find an ambassador's daughter in Mars Central, a.k.a. Red City. The routine assignment quickly heats up as ...
Even a super hero's life can get boring. Double-check your gear. Patrol the city. Save the innocent. Report back to your boss, the Jackal. Wait - what? Why is Prowler working for the Jackal, and no...
There's never been a better time to help your favorite super-villain take over the world, defeat an archnemesis or rob a bank. Even the bad guys need a little help, and with the Henched app, you ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '