Collecting GREEN LANTERN #172-176 and 178-181, featuring stories rom 1984 by Len Wein and art by Dave Gibbons! Don't miss Hal Jordan's battles with some of his greatest foes and hisclash with t...
Written by GEOFF JOHNS, PETER J. TOMASI and DAVE GIBBONS Art by IVAN REIS, PATRICK GLEASON, ETHAN VAN SCIVER and others Cover by IVAN REIS and OCLAIR ALBERT The epic adventure that set the stage fo...
Visionary writer Grant Morrison is joined by superstar artist Liam Sharp as together they explore just what makes Hal Jordan tick. It all begins when Earth's Green Lantern encounters a mysterious a...
The first six issues of the star-spanning series from DC COMICS - THE NEW 52 are collected in trade paperback, with stories by superstar writer Geoff Johns and artist Doug Mahnke! There's an un...
In this trade paperback collecting GREEN LANTERN #7-12 and ANNUAL #1, Hal Jordan and Sinestro find themselves investigating a crime that leads them to the homeworld of the Indigo Tribe. As their si...
The legendary Grant Morrison continues his groundbreaking take on the universe's greatest space cop. Hal Jordan has always believed in upholding the law. But after recent events he may be forced to...
The mysterious Third Army has risen across the cosmos like a plague, destroying everything in its path, and Hal Jordan and Sinestro are nowhere to be found. Now Simon Baz must clear his name and be...
In this first collection from the new GREEN LANTERN team of writer Robert Venditti and artist Billy Tan from issues #21-26, GREEN LANTERN #23.1: RELIC, and GREEN LANTERN ANNUAL #2, Hal Jordan becom...
As war threatens to dismantle the Green Lantern Corps, Hal does the unthinkable: He asks for help. Can he and a handpicked team of Lanterns remove a deadly weapon from the enemy's arsenal? Collects...
Having staked their claim to the emotional spectrum, the New Gods are redefining the universe in their image, starting with stealing the secrets of the Corps' Citadel. But Hal and the Corps will ha...
A new chapter in Hal Jordan's life begins as he becomes the universe's most wanted outlaw! And what happens when Hal faces Black Hand in a duel unlike any you've seen before? Collects stories from ...
It's a battle for the fate of Earth in this epic tale from GREEN LANTERN #47-52 and HAL JORDAN AND THE GREEN LANTERN CORPS: REBIRTH #1! Parallax believes Hal Jordan has failed this universe-and now...
Written by Geoff Johns, Ron Marz and others Art by Dave Gibbons, Pete Woods, Jerry Ordway and others Cover by Ivan Reis Collecting GREEN LANTERN SINESTRO CORPS SPECIAL #1, TALES OF THE SINESTRO CO...
In this second GREEN LANTERN: THE ANIMATED SERIES collection, featuring issues #6-11, Hal Jordan leads his team into battle against Atrocitus and a horde of other Red Lanterns!
Written by GEOFF JOHNS, MICHAEL GOLDENBERG, PETER J. TOMASI, ADAM SCHLAGMAN, MICHAEL GREEN, MARC GUGGENHEIM, GREG BERLANTI and DONALD DE LINE Art by FERNANDO DAGNINO, JOE BENNETT, FABRIZIO FIORENTI...
Written by Steven Grant; art by Mike Zeck, Gil Kane, Scott Kolins, and Klaus Janson; painted cover by Greg Staples Featuring a tale of three heroes separated by time but sharing the same impossible...
Written by Geoff Johns Art by Ivan Reis & Oclair Albert Cover by Ethan Van Sciver Hal Jordan has been framed for murder in this new trade paperback collecting GREEN LANTERN #14-20! Now, Hal is...
With the entire Corps against them, the four Earthborn GLs must make a choice that will rank among the most memorable in GL history. Collecting GREEN LANTERN #63-66, GREEN LANTERN CORPS #58-60 ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '