The Rogues Gallery is united for the first time in The New 52 in this title collecting issues #0, 9-12 and THE FLASH ANNUAL #1! Who is behind their sudden organization, and why are they after their...
When Grodd and his gorilla army descend on Central City, The Flash will have to contend with a threat unlike any he's faced before: murderous, ruthless and without principle. With mammoth strength ...
In this new hardcover, a mysterious and powerful Speed-Force killer has left a trail of bodies in his wake, and only Barry has the power to stop him. But when the killer stays one step ahead of him...
In these tales from THE FLASH #30-35, THE FLASH ANNUAL #3 and THE FLASH: FUTURES END #1, the fastest man alive is a broken man. His powers have failed him time and again at great cost to him and th...
In these tales from THE FLASH #36-40 and SECRET ORIGINS #7, The Flash is trapped in a bizarre lost land terrorized by castaways from the past, present, and future-and that leaves Central City witho...
In the aftermath of his recent clash with Zoom from issues #48-52, The Flash is on the run from the law! And the task force charged with arresting him is made up of the Rogues! With villains like C...
Impulse, the Flash s hyperactive descendant from the 30th century, has landed in the present and is ready to make a superhero name for himself! Due to his hyper-accelerated metabolism, Bart Allen...
The Flash works hard to protect Central City, helping people in need. He is grateful for the awesome teamwork of the Justice League. His super speed makes him a super hero, but being kind and compa...
Learn how police scientist Barry Allen, the Flash of the 1960s, first crossed paths with Jay Garrick, the Flash of the 1940s, in this hardcover collecting The Flash #123, #129, #137, #151, #170 and...
A third massive FLASH HC from superstar writer GEOFF JOHNS! THE FASTEST MAN ALIVE clashes with his Rogues Gallery, including CAPTAIN COLD, THE PIED PIPER, TRICKSTER and MIRROR MASTER! Collect...
Written by Todd Dezago Art by Ethan Van Sciver, Eric Battle, John Stokes, Prentis Rollins and others Cover by Ethan Van Sciver In this classic story from IMPULSE #62-67, featuring art by Ethan Van...
Written by Mark Waid and Brian Augustyn; ART BY Oscar Jimenez, Anthony Castrillo, Jim Cheung, Sergio Cariello, and various; COVER BY Mike Wieringo and Jos Marzan, Jr. After defeating Savitar in TH...
A new storm brews over Central City and disproves the old adage about lightning never, well...you know. Just as Barry begins to feel overwhelmed fighting crime, a new speedster debuts-but where did...
Advance-solicited On sale April 28 168 pg, FC, $19.99 US Written by Geoff Johns Art and cover by Ethan Van Sciver Geoff Johns and Ethan Van Sciver, the writer/artist team behind the blockbuster...
Geoff Johns and Ethan Van Sciver, the writer/artist team behind the blockbuster GREEN LANTERN: REBIRTH and THE SINESTRO CORPS WAR, create an explosive, jaw-dropping epic that reintroduces Barry All...
Written by Geoff Johns Art by Howard Porter, Justiano, Kevin Cummings and Peter Snejbjerg Cover by Porter A new volume collecting THE FLASH #1/2, 212 and 218-225! The brewing contest between the o...
Captain Cold, leader of the Rogues, has been one of the Flash's greatest foes since the start of the Scarlet Speedster's crime-fighting career! Now DC has collected this unforgettable villain's gre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '