Jump on the Cosmic Treadmill and discover the untold origin of the Reverse-Flash! Who is he, and what is his relationship to Barry Allen? Collects The Flash #139, 197 and 283, The Flash #8 (2012), ...
Written by Geoff Johns; Art by Scott Kolins and Brian Bolland Keystone City is on the brink of destruction again, and only The Flash can save it in THE FLASH: ROGUES, collecting THE FLASH #177-181...
Wally West's earliest adventures as the Flash are collected for the first time! During the Crisis on Infinite Earths, Barry Allen made the ultimate sacrifice, and gave his life to save millions. Wi...
Follow the adventures of Barry Allen from issues #1-12 of this new series as he struggles to balance his job as a police crime scene investigator, his unrequited crush on Iris West, and his new lif...
A new storm brews over Central City and disproves the old adage about lightning never striking twice! Just as Barry begins to feel overwhelmed fighting crime, a new speedster appears-but just where...
In this new paperback collection starring The Flash, Mob Rule wages a campaign of crime across Central City, plunging the city into darkness! The only way The Flash can save his city is to make his...
The Fastest Man Alive must solve the murder of one of his greatest foes and protect his other foes from an elusive killer in this title collection THE FLASH #1-6 and THE FLASH SECRET FILES 2010! Ra...
The Rogues Gallery is united for the first time in The New 52 in this title collecting issues #0, 9-12 and THE FLASH ANNUAL #1! Who is behind their sudden organization, and why are they after their...
A storm is brewing over Central City. Just as Barry begins to feel overwhelmed fighting crime, a new speedster appears-but just where did this amazing new friend come from? Spinning out of the even...
When Grodd and his army descend on Central City, The Flash faces a threat that's murderous and ruthless. And he'll need help from the Rogues to keep himself and Central City alive. This new title c...
In 'Rogues Reloaded,' the Flash's old foes, the Rogues, have abandoned Central City, pulled off that big score they've been after for years and are living it up in a beachside mansion. The only pro...
In these stories from THE FLASH #20-25 and #23.3: REVERSE FLASH, a Speed-Force killer has left a trail of bodies in his wake, and only Barry has the power to stop him. But when the killer stays one...
Barry Allen is at a crossroads. He's lied to the woman he loves about his life as the Flash, and a rift is growing between him and his heroic young partner. Now, his greatest enemy has threatened t...
In these stories from issues #26-29 and FLASH ANNUAL #2, find out how Barry Allen adjusts after his battle with Reverse-Flash! Plus, witness the first meeting of The Flash and Green Lantern.
It's a bleak new day as the citizens of Central City meet Negative-Flash! Barry Allen's personal life is in shambles, his new Negative-Flash powers aren't working properly, and someone has been tam...
When one of the Flash's Rogues is murdered inside Iron Heights prison, Barry Allen throws himself deep into the case, still reeling from the turmoil of his personal life! But when the clues begin t...
In these tales from THE FLASH #30-35, ANNUAL #3 and THE FLASH: FUTURES END #1, The Flash's powers have failed him time and again at great cost to him and the city he has sworn to protect. Now he's ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '