Way-Brethren are the outriders of the Redemption’s wasteland crusades. Mounted on mechanical Ridge Walkers, these tireless pilgrims range ahead of the teeming masses of the faithful, blazing a trai...
The T’au are a dynamic species of technologically advanced aliens whose empire is spreading rapidly across the stars. Aboard sleek ships piloted by their void-dwelling Air Caste, the T’au explore t...
The Aeldari were once the rulers of the galaxy, and now wander the galaxy aboard nomadic craftworlds and Corsair fleets. The warriors of this ancient species fight with superlative skill, boarding ...
The depraved Drukhari are masterful marauders, despatching raiding parties to hunt down prisoners for the fighting pits, slaves to serve in their Dark City, or simply victims whose pain will satisf...
Howling like maddened beasts, the Blades of Khorne hurl themselves upon their prey. These savage killers seek to honour the Blood God by drowning the Mortal Realms in a tide of gore. Armies of scar...
The Hedonites of Slaanesh revel in suffering, and worship their absent deity by engaging in the most vile acts imaginable. Empowered by depravity and addicted to extremes of sensation, the servants...
All dread the coming of the Blades of Khorne – an unholy alliance of mortals and daemons for whom war is an act of worship. These maddened warbands leave no survivors in their wake, making them ins...
Realmgore Ritualists curse both the enemies of Khorne and the land itself. These bloody-handed mystagogues lay blasphemous hexes upon the foe to sap their strength, and carve bleeding runes into th...
The hideously warped followers of the Genestealer Cults infest every corner of Imperial space, forever plotting to spread their fervent devotion and genetic taint. Such cults will even hijack space...
Codewrights know every artycle, every amendment, and every footnote of the Kharadron Code by heart, and have a canny eye for profitable legal improvisation. These skyfaring lawyers are valued by cr...
The Kharadron Overlords are peerless traders and dauntless explorers, sailing through the skies on marvels of technology, armed with powerful weapons unlike anything else found in the Mortal Realms...
Flesh Hounds track the spoor of their prey across interstellar gulfs. The brass collars about their necks ward away even the most potent sorceries of their desperate quarry before the slavering ho...
Aegis Defence Lines are barricades comprising crenellated armoured panels that link together in a solid shield-wall. Thanks to their simple design they can be built and deployed at great speed, and...
Rough Riders are potent cavalry troops fielded by the Astra Militarum – the most famous of which are recruited from the steppes of Attila. Their combat skill and sheer mobility makes these horsemas...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '