EARTH WILL BE JUDGED BY ABIN SUR! Abin Sur has arrived, and he is here to judge all of the people of Evergreen, including Jo Mullein and Hal Jordan. But is this alien being friend or foe, and just ...
AL EWING AND JAHNOY LINDSAY GET COSMIC IN THE ABSOLUTE UNIVERSE! Without the Corps...without the ring...without the willpower, what's left is the Absolute Green Lantern!
Wally's on the run and looking for any safe space to hide out. He finds himself in Central City and meets a kindly man who offers him a place to crash at the youth mission. But is anyone truly safe...
THE ROGUES PRESS THE ATTACK! Wally's back is up against the wall as the Rogues bear down on him. Can he evade capture and harness some of his newfound speed, or is he already at the finish line?
CAN WALLY WEST OUTRUN THE ROGUES?! Wally West is on the run from his dad and the rest of Fort Fox, and while his new-found abilities are terrifying him, he needs to find a way to use them to make h...
JEFF LEMIRE AND NICK ROBLES SPEED INTO THE ABSOLUTE UNIVERSE! Without the mentor...without the family...without the Speed Force, what's left is the Absolute Scarlet Speedster!
ABSOLUTE CATWOMAN DEBUTS! Batman’s final showdown with the monstrous Bane! Will he be able to overcome this unstoppable behemoth, or will he be trapped in Ark-M forever?!
ABSOLUTE CATWOMAN DEBUTS! Batman’s final showdown with the monstrous Bane! Will he be able to overcome this unstoppable behemoth, or will he be trapped in Ark-M forever?!
ABSOLUTE CATWOMAN DEBUTS! Batman’s final showdown with the monstrous Bane! Will he be able to overcome this unstoppable behemoth, or will he be trapped in Ark-M forever?!
ABSOLUTE CATWOMAN DEBUTS! Batman’s final showdown with the monstrous Bane! Will he be able to overcome this unstoppable behemoth, or will he be trapped in Ark-M forever?!
ABSOLUTE CATWOMAN DEBUTS! Batman’s final showdown with the monstrous Bane! Will he be able to overcome this unstoppable behemoth, or will he be trapped in Ark-M forever?!
ABSOLUTE CATWOMAN DEBUTS! Batman’s final showdown with the monstrous Bane! Will he be able to overcome this unstoppable behemoth, or will he be trapped in Ark-M forever?!
ABSOLUTE CATWOMAN DEBUTS! Batman’s final showdown with the monstrous Bane! Will he be able to overcome this unstoppable behemoth, or will he be trapped in Ark-M forever?!
ABSOLUTE CATWOMAN DEBUTS! Batman’s final showdown with the monstrous Bane! Will he be able to overcome this unstoppable behemoth, or will he be trapped in Ark-M forever?!
THE WORLD OUTSIDE YOUR WINDOW IS GONE! X YEARS LATER, what happened to the Fantastic Four? And what horrors plague the East Coast? How does the rest of the world survive the rise of Revelation? And...
THE WORLD OUTSIDE YOUR WINDOW IS GONE! X YEARS LATER, what happened to the Fantastic Four? And what horrors plague the East Coast? How does the rest of the world survive the rise of Revelation? And...
THE WORLD OUTSIDE YOUR WINDOW IS GONE! X YEARS LATER, what happened to the Fantastic Four? And what horrors plague the East Coast? How does the rest of the world survive the rise of Revelation? And...
THE WORLD OUTSIDE YOUR WINDOW IS GONE! X YEARS LATER, what happened to the Fantastic Four? And what horrors plague the East Coast? How does the rest of the world survive the rise of Revelation? And...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '