Spectacular extra-sized 25th issue featuring an epic stand alone story! Perfect jumping on point for new fans! Written by fan-favorite writer, Jim Zubb! THE NOMAD: Conan the King welcomes a strange...
Spectacular extra-sized 25th issue featuring an epic stand alone story! Perfect jumping on point for new fans! Written by fan-favorite writer, Jim Zubb! THE NOMAD: Conan the King welcomes a strange...
Spectacular extra-sized 25th issue featuring an epic stand alone story! Perfect jumping on point for new fans! Written by fan-favorite writer, Jim Zubb! THE NOMAD: Conan the King welcomes a strange...
Spectacular extra-sized 25th issue featuring an epic stand alone story! Perfect jumping on point for new fans! Written by fan-favorite writer, Jim Zubb! THE NOMAD: Conan the King welcomes a strange...
Spectacular extra-sized 25th issue featuring an epic stand alone story! Perfect jumping on point for new fans! Written by fan-favorite writer, Jim Zubb! THE NOMAD: Conan the King welcomes a strange...
As the Planeteers take decisive action on the ground, Captain Planet engages the evil and twisted Captain Pollution in an epic duel high above the Earth and the fate of the world hangs in the balan...
POWERFUL FORCES ARE CIRCLING IN ON THE CHILDREN OF THE ROUND TABLE! Their homes, their families, are in danger. Can the ghosts of legendary knights train new champions in time? Will this young band...
Honey, I Shrunk The Kids meets _Conan The Barbarian _in this epic tale of a kid from Alabama suddenly lost in a vicious world beyond his imagining, a world of marauding ant armies, spell-casting sp...
END OF ARC What’s worse – being hunted by a monster, or teaming up with the last two people in the galaxy you can trust? Unfortunately, Blood & Thunder are gonna answer this question today.
END OF ARC What’s worse – being hunted by a monster, or teaming up with the last two people in the galaxy you can trust? Unfortunately, Blood & Thunder are gonna answer this question today.
END OF ARC What’s worse – being hunted by a monster, or teaming up with the last two people in the galaxy you can trust? Unfortunately, Blood & Thunder are gonna answer this question today.
What do you do when the world’s ending, and most of humanity can’t get into heaven? CALL BATTLE POPE. When Heaven, Hell, and everything in between go to war, you better hope your prayers don’t g...
Graphic novels to read anywhere: DC Compact Comics collect DC’s bestselling, most iconic stories in a new size!Experience Jeph Loeb and Tim Sale’s incredible Batman epic in a brand-new format for t...
THE LEAGUE OF JUSTICE VS. GENERAL ZOD! The League for Justice has found itself against a foe like none other: General Zod! Will this newly formed team succeed in their struggle for control over the...
THE LEAGUE OF JUSTICE VS. GENERAL ZOD! The League for Justice has found itself against a foe like none other: General Zod! Will this newly formed team succeed in their struggle for control over the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '