MINISERIES FINALE The roots of the Adventureman family tree drink deep from the darkest heart of the Pacific Ocean in this underwater epic with frogmen assassins, killer mermaids, and a lost Leopar...
NEW STORY ARC! When the Good Guys of the Golden Age come back, all their ghosts follow-now Claire, the new Adventureman, and her maybe-beau Chris, the new Crossdraw Kid, defend peace on earth from...
NEW STORY ARC! When the Good Guys of the Golden Age come back, all their ghosts follow-now Claire, the new Adventureman, and her maybe-beau Chris, the new Crossdraw Kid, defend peace on earth from ...
Mini-Series Finale. Claire Connell, the new avatar of pulp hero Adventureman, faces down the deadly Ghost Gang with the supernatural aid of old friends wearing new guises - at stake hangs the make-...
MINISERIES FINALE Claire Connell, the new avatar of pulp hero Adventureman, faces down the deadly Ghost Gang with the supernatural aid of old friends wearing new guises - at stake hangs the make-up...
The Connell family -- transformed into modern avatars of the Adventureman Mythos-- straddle the barrier between the Worlds of the way things were and the way things could be... but only one can bec...
The thrilling Adventureman saga continues as Claire and her family find themselves drawn into an old war waged by a ghostly gangland empire, and the new realities of a life lived in the old-fashion...
ADVANCE SOLICIT WHERE HIS STORY ENDED... HER STORY BEGINS! Everyone knows the story of how ADVENTUREMAN, the greatest pulp hero of all time, ended in a heartbreaking CLIFFHANGER with our hero faci...
WHAT HAPPENS AFTER THE END OF THE WORLD? For Claire Connell, it means inheriting the legacy of legendary pulp hero the Adventureman. Now, Claire's learning that fighting Adventureman's fights means...
Blending high-octane pulp action, low-flying dirigibles, and more art-deco rayguns than you could shake a walking stick at, Adventureman is a high-flying, senses-obliterating, imagination-quaking a...
The first English translation of the entire Adventures of Dieter Lumpen series, the most famous work of the Angoul me award-winning team of Jorge Zentner and Rub n Pellejero! Dieter Lumpen is a ma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '