Jake just wants to have a nice relaxing weekend without any adventures. Not too much to ask for, right? Too bad the Governor of Ghost-A- Rica has plans of his own and that means releasing his ghost...
Finn and Jake wake up in a bizarre world inside of BMO, and it looks like BMO is determined to give them the best game of their lives! Collects issues #54-57.
When old friends and enemies suddenly make a resurgence in Ooo, Finn and Jake know that something is about to go down. Between building their own dungeon and saving the world, the heroes might be s...
The competition for Best Princess Ever is in full swing! As Lumpy Space Princess, Fire Princess, Muscle Princess, and more compete for the title, it's discovered that someone is sabotaging the game...
Join Princess Bubblegum, Marceline, and LSP as they take on Finn, Jake, and BMO in a hot air balloon race around the land as they try to see who can gather up the three pieces of gold that will get...
It 's double trouble throughout all of Ooo! When Finn and Jake discover an Adventure-themed Theme Park, our favorite adventurers get more than they bargained for when visiting the Wish Witch. Now s...
After six years and 75 issues, Finn, Jake, and your favorite characters from Cartoon Network's Adventure Time star in their final collection from the ongoing series. Featuring a tour-de-force of cr...
Tintin and Snowy travel to the mysterious Orient in two classic graphic novels: Cigars of the Pharaoh from 1932, presented in its full, unedited version; and The Blue Lotus, generally considered He...
Once upon a time (a couple of years ago) there were these brothers who had a bunch of really successful podcasts, and they decided to do a new podcast with their dad, where they all played D&D ...
In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild ca...
Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, Murder on the Rockport Limited picks up the saga where volume 1 left off. Both ...
START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling g...
The fourth installment in the #1 New York Times-bestselling Adventure Zone graphic novel series, a hilarious meta-fictional D&D adventure story based on a smash hit podcast. When a desperate ca...
Taako, Magnus, and Merle are near the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adven...
Mini-Series Premiere. As the Connell family reels from the shattering events of Adventureman: Ghost Lights, they'll need to tap into the roots of the Adventureman family tree of heroes to make the ...
MINISERIES PREMIERE As the Connell family reels from the shattering events of ADVENTUREMAN: GHOST LIGHTS, they'll need to tap into the roots of the Adventureman family tree of heroes to make the wo...
Death From Above! The sky-faring supersaga of how ace aviatrix Sally Sweet met Adventureman holds in its harrowing heart a mechanical mystery-and if Claire and her sisters can suss out the signific...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '