Jaime Reyes has found himself since becoming Blue Beetle. He's made new friends, saved the world, and found a new place to call home as he's struck out on his own. So what's next for Blue Beetle an...
FACE-TO-FACE WITH THE BLOOD SCARAB! Someone is out there hunting Beetles, and after the attack on Ted Kord lands him in the hospital, Jaime is on high alert and ready for a fight. But will he be re...
FACE-TO-FACE WITH THE BLOOD SCARAB! Someone is out there hunting Beetles, and after the attack on Ted Kord lands him in the hospital, Jaime is on high alert and ready for a fight. But will he be re...
After the recent attack, Jaime turns to the one person he knows who can decipher the mystical runes left by the Blood Scarab: Traci 13! Can these exes work together and piece together the secret hi...
Things start to come together after Jaime's recent trip to the tomb of Pharaoh Kha-Ef-Re, the place where Dan Garrett originally found Khaji Da! What does the Blood Scarab need Khaji for, and what ...
Things start to come together after Jaime's recent trip to the tomb of Pharaoh Kha-Ef-Re, the place where Dan Garrett originally found Khaji Da! What does the Blood Scarab need Khaji for, and what ...
The Blood Scarab's plan is finally in motion as he descends on Palmera City! He will rip Khaji Da from Jaime and claim the scarab's power for himself. Can Jaime figure out a way to stop the Blood S...
The Blood Scarab's plan is finally in motion as he descends on Palmera City! He will rip Khaji Da from Jaime and claim the scarab's power for himself. Can Jaime figure out a way to stop the Blood S...
Art by Adrian Gutierrez, Cully Hamner, Jeff Lemire and Howard Porter In order to get Ted Kord back on his feet, Jaime will need to work with Booster Gold! Can this Blue and Gold pairing help their ...
There’s a new hero in town as Jaime Reyes returns to Palmera City after the events of The Scarab War!Jaime Reyes has returned to Palmera City, tasked with picking up the pieces from the aftermath o...
Written by WILL PFEIFFER and MATTHEW STURGES Art by MIKE NORTON, CARLO BARBERI and others Cover by RAFAEL ALBUQUERQUE Jamie discovers the source of the scarab and what it was designed for in these...
Written by Matthew Sturges Art and cover by Rafael Albuquerque Jaime Reyes faces the arrival of a mysterious group of men sporting super-abilities as they try to illegally cross into the U.S. from...
Jaime Reyes has a lot to juggle. Whether it's his finals for senior year or a new villain tearing up El Paso, Jaime is always torn between two worlds. But when his worlds come crashing together at ...
Jaime Reyes has a lot to juggle. Whether it's his finals for senior year or a new villain tearing up El Paso, Jaime is always torn between two worlds. But when his worlds come crashing together at ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '