Read the exciting backstory to Pok mon the Movie: The Power of Us! Ash and Pikachu arrive in Fula City at the start of its renowned Wind Festival and meet Margo, the mayor's daughter, and Dr. Sanza...
A human child raised by a Pok mon! Hidden deep in a secret jungle, far from any humans, there is a Pok mon paradise, beautiful and peaceful but governed by strict rules. Ten years ago, the Legend...
Casey and Henry's journey through the Galar region continues! Casey is finally reunited with another of her missing Pok mon! Will she be able to find all of them? And can Henry win the challenge a...
When Ash Ketchum oversleeps on his tenth birthday, he ends up with a stubborn Pikachu instead of the first partner Poke?mon he wanted! But after a rocky start, Ash and Pikachu become close friends ...
The search for the mysterious Minerva has led Emma to a secret room within Goldy Pond. Heeding Minerva's clues, Emma and the other children have successfully escaped Grace Field House and survived ...
With Lucas's help, Emma is able to finally uncover the mystery of William Minerva. While their helper may no longer be alive, Emma now knows how to escape the world of demons. However, first they w...
Emma and her new allies have successfully taken down many of the demons of Goldy Pond. The last one standing in this demonic hunting ground is Leuvis, but he's the most powerful of them all. None o...
With the demons of Goldy Pond finally defeated, Emma and the other children now focus on their next task-finding the Seven Walls. But it won't be easy, especially with a dangerous new foe trying to...
Emma, Ray and her large new family find themselves up against a new enemy, fellow humans. Armed intruders have ambushed the shelter and driven the children back out into the dangerous wilderness. Y...
In order to rescue a dying family member, Emma leads a small group of children into a demon farm in order to steal some medicine. This risky mission will require smarts, stealth and a bit of luck. ...
As Norman and his group prepare their plan to eradicate all of the demons, Emma searches for her own path. Can she find a way to create a new promise that achieves peace without resorting to violence?
In order to locate the Seven Walls, Emma and Ray find themselves trapped in a mysterious world. Can they escape this labyrinth and make the promise that will finally bring peace to this world? Mean...
The children of the Grace Field House orphanage must escape a macabre fate before it's too late. Life at Grace Field House is good for Emma and her fellow orphans. While the daily studying and exam...
Emma and Ray race to the queen's chamber to stop Norman's plan, but are they already too late? What has propelled Norman to take such a brutal path, and is it something that will forever change his...
Once every millennium, the gods assemble to decide if humanity is worthy of its continued existence or if it should be destroyed! When the verdict is destruction, the final battle between the gods ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '