As the veteran manga artists start taking over Weekly Shonen Jump, the younger artists feel the pressure. But what is behind this sudden surge of older artists making a comeback in the magazine? An...
In a bid to remake the planet according to her design, Niarudi-Matriarch of the DRF-has unleashed the Reverse Morphic Polymer. This substance triggers a radical transformation of the earth, prepari...
Seeking to remake the world, Niarudi-the matriarch of the DRF and the mastermind behind the N5SV drone epidemic-has unleashed the Reverse Morphic Polymer. But unplanned contact during the transform...
Final Volume! Niarudi and the DRF rule the strange cordlike world of the Restorative. Yet without Eon Green, Niarudi will never be able to remake the world as she wishes. Now the biomechanical inha...
Story By Tite Kubo After healing Ichigo's terrible wounds so that he can face the diabolic Grimmjow at full strength, Orihime must watch from the sidelines as the two battle.
By Tite Kubo Ichigo's misson to rescue his friend Orihime from the Hollow world has turned into a struggle for survival against a succession of enemies, each one more powerful than the next. Now...
By Tite Kubo While the Soul Reaper captains deal with Aizen's forces in Karakura Town, Ichigo faces Ulquiorra in Hueco Mundo. To match the powerful Espada, Ichigo will have to rely on his hollow p...
By Tite Kubo Pushed to the verge of death by Ulquiorra, Ichigo releases his Hollow powers. But can Ichigo control his powers long enough to claim victory against his rival, or will he lose everyth...
Old friends turn against each other as Tosen and Komamura battle it out. Will Tosen's new powers be too much for the Soul Reapers? And when Hirako reveals his Bankai for the first time, can he turn...
With Captain General Yamamoto giving him an opening, Ichigo goes in for the finishing strike against Aizen! But Ichigo will need the help of some new reinforcements if he hopes to defeat both Aizen...
By Tite Kubo As Aizen strolls through Karakura Town, Ichigo undergoes furious training in order to master the one technique that could bring an end to the conflict. But when the battle is finally ...
By Tite Kubo After a long battle, Ichigo loses his Soul Reaper powers... Ichigo now leads a quiet and peaceful life until he is approached by a mysterious man. What does the man want and how does ...
Ichigo's return to an ordinary life is disrupted by a mysterious man named Kugo Ginjo. But what are Ginjo's true motives? And when a friend is attacked, Ichigo discovers he may have a chance to reg...
Knowing Tsukishima is after Ichigo, Ginjo continues the Fullbring training at a secret base. Ichigo is mastering Fullbring at an incredible speed and regaining his lost powers, but is he ready to f...
By Kazue Kato In the late Edo Period, a demon known as the Impure King killed thousands of people. After defeating the demon, the Knights of the True Cross kept its left eye safely sealed away on ...
Mamushi and Todo now have both eyes of the Impure King and are headed for the temple that was once the center of the Myodha sect. Mamushi wants to seal the eyes away, but may be too late to realize...
Raised by Father Fujimoto, a famous exorcist, Rin Okumura never knew his real father. One day a fateful argument with Father Fujimoto forces Rin to face a terrible truth - the blood of the demon lo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '