The Turtles return from Burnow Island to find unimaginable tragedy. As the family struggles to cope with these events, an enraged Foot Clan prepares its revenge. Meanwhile, Casey prepares for a fin...
A new age begins for the TMNT. The epic events of the past have created new opportunities for the future and new dangers. Will the family stay united in the face of a devastating new foe? Collects...
Alopex is alone, her psyche reeling from Kitsune's mind control. With Raphael and Nobody searching for her, will she be able to find her way back to the side of good? Plus, the government's hunt fo...
Abducted from their planet millennia ago, the Triceratons are at last free to return home. They come in peace, but how will the world react to a Triceraton 'invasion' in the heart of New York City?...
It's all been leading up to this! A massive showdown on the streets of NYC! Everything comes together in this explosive story that sees New York City torn apart by different factions, mutant and hu...
It's all-out war on the streets of NYC! The road to 100 ends here! It's the shocking culmination of nearly a decade of storytelling as the Teenage Mutant Ninja Turtles and Splinter face their darke...
After the cataclysmic events of 'City At War,' the Turtles find New York City drastically changed-new factions and enemies are on the rise, and allies are in short supply. The Turtles discover that...
The mutagen bomb's fallout continues to affect NYC in increasingly disturbing ways. As the government struggles to come to grips with a growing humanitarian crisis, mutants start to go missing. The...
Tensions grow in Mutant Town as old friends and enemies return, and new friends return... older! The mounting strain leads to epic showdowns as perfectly matched adversaries face off! As Michelang...
Demons, ninjas, and hostile takeovers-what more can you want from a TMNT comic? Secret History of the Foot Clan collects the thrilling mini-series and reveals a story never told before about the or...
Experience the Turtles as never before! The complete Foot Clan mini-series has been laid out with each page of script on the left and the original scans of pen and ink artwork without word balloons...
Abandon all hope... as the most infamous villain in the Turtles' universe, Shredder, returns! Oroku Saki's death is just the beginning, and his journey through the depths of the underworld proves...
All-ages action building on the hit Nickelodeon cartoon series! Follow all of the Turtles' adventures in the stories 'Tea-Time For a Turtle,' featuring Tiger Claw and Baxter Stockman, 'The Tourname...
Nickelodeon's Teenage Mutant Ninja Turtles star in an all-new Little Golden Book that features the classic art style from the 1980s. Boys and girls ages 2 to 5 and collectors of all ages will love ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '