A new story begins with a bizarre delivery to Kara's apartment that quickly has her hopping dimensions and traveling through deep space! These tales from ACTION COMICS #850 and SUPERGIRL #23-33 gu...
Writer Melanie Gillman (As the Crow Flies) and artist Katy Farina (The Amazing World of Gumball) team up for the start of a new series of adventures!. This first collected edition includes stories ...
Emerald Empress' attack on Supergirl begins as her new Fatal Five assembles. Empress' plan to destroy Supergirl's present to preserve her future goes into full swing as Supergirl tries to hold her ...
* Join Steven, Connie, Lars, all the Crystal Gems and more for all-new adventures in Beach City and beyond from writer Taylor Robbin and artist S.M. Mara! * Can Peridot convince her friends that Ca...
Steven and the Crystal Gems have plenty of experience saving the day, but when the beach is vandalized overnight, they'll have to step up and keep cleaning the beach while finding the culprit...or ...
In these stories from issues #13-19, H'El convinces Kara that he intends to return them to Krypton prior to its destruction. When presented with the opportunity to return home, Kara fails to see th...
Steven Universe is just your normal everyday Beach City citizen-who is anything but normal! Join Steven as he learns how to save the day with the help of Garnet, Amethyst, and Pearl, discovering wh...
Kryptonian-human relations are strained even further in this new collection featuring issues #34-43 of Supergirl's 2000s series! The turmoil forces Supergirl to make a terrible decision: does she s...
Join Steven as he starts his next adventure from trying to save the local library to getting lost inside Pearl's head! It's always a good day to be Steven Universe when you're surrounded by such am...
Supergirl's world has been shattered! Kara searches the stars for a new home, only to encounter one of Superman's deadliest enemies in his New 52 debut: Cyborg Superman! Collects SUPERGIRL #21-26, ...
In 2019, Cartoon Network aired a pivotal episode in its Emmy- and Annie-award nominated series Steven Universe: The hour-long special 'Change Your Mind' revealed the highly anticipated culmination ...
This public service announcement is brought to you by the Department of Extranormal Operations! You saw how Supergirl hid a murderer underneath National City right before our eyes. What other secre...
* IT'S TIME TO HIT THE BOARDWALK! *Steven Universe and the fine folks of Beach City get in all sorts of fun hijinks in this fun collection of shorts. Greg imparts some valuable life lessons on Ste...
Supergirl will burn down the universe before she lets another person tell her who she should be - and her journey as a Red Lantern begins here. The new chapter of Supergirl's life begins in issues ...
Chaos erupts in Stillwater! With the judge out of commission, Ted and his militia storm the town and take control. But in this small town where no one can die, there are others willing to go even f...
Kara Zor-El at last meets with the man who murdered her father: Reactron! In this volume, Supergirl's vendetta against Flamebird comes to a boil. Plus, Supergirl encounters Nightwing. Collects Acti...
Cecil and his amphibian pals are taking a well-deserved break after saving their pond from freeway construction when a third-grade science class shows up for a field trip. The kids nab Cecil for th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '