In this 1990s reimagining of the Girl of Steel, Lex Luthor's familiar synthetic creation 'Matrix' - who mimics Superman's powers - merges with human girl Linda Danvers to create a new Supergirl! So...
Written by STEVE DITKO, MICHAEL FLEISHER, PAUL LEVITZ and others Art by STEVE DITKO, WALLACE WOOD and others Cover by STEVE DITKO DC collects Steve Ditko's 1970s comics SHADE, THE CHANGING MAN #1-8...
Crash-landing on a strange new planet, Supergirl must come to grips with Krypton's destruction and learn about her own past. But an ingenious foe wants the same information - and will do anything...
Written by ED BRUBAKER Penciled by DALE EAGLESHAM Cover by CARLOS PACHECO Steve Rogers was America's first Super-Soldier - Captain America - and he's fought for his country since World War II. Now...
Supergirl moves to National City! As Kara Danvers, high school student, Supergirl must balance her life as a superhero with her new life on Earth. But some demons from her Kryptonian past are comin...
Steve Rogers is back from the dead! But with Bucky Barnes wielding the shield, it's time for a new guise for the Living Legend! Long ago, the serum that transformed Rogers into a Super-Soldier was ...
Written by ED BRUBAKER & JOE SIMON Penciled by DALE EAGLESHAM & JACK KIRBY Cover by CARLOS PACHECO Originally a 90-pound weakling from New York City's Lower East Side, Steve Rogers was tran...
In these stories from SUPERGIRL #0-10 and 12, Kara Zor-El, Superman's cousin from Krypton, adjusts to her life on Earth, crossing paths (and trading blows) with the JSA, the Teen Titans and the Out...
Superman and Supergirl, the last two Kryptonians on Earth, have had their beliefs shattered. With new revelations about their home planet-and the man who destroyed it-Supergirl builds a star cruise...
An all-new Steven Universe adventure! The Gems tell Steven a spooky story about a monster who turns bad Gems into glass and shatters them. Pearl assures a terrified Steven that it's just a story, b...
They are the Crystal Gems and they always save the day. Defending Beach City and planet earth from evil, no one love deeper, fights harder than Steven Universe. BOOM! Studios presents the first All...
Learning the truth of what happened to Krypton, Kara must separate fact and fiction and believe in herself! And after teaming up with Power Boy to stop a hurricane in Mexico, Dark Angel attacks the...
Supergirl enters the mind of a Kryptonian monster to stop a killer and goes on a suicide mission to restore sanity within the D.E.O! Plus, in the aftermath of 'Superman Reborn,' Kara meets Superman...
Steven Universe: Art & Origins is the first book to take fans behind the scenes of the groundbreaking and boundlessly creative Cartoon Network animated series Steven Universe. Bursting with con...
The last daughter of Krypton has a friend: a young woman name Siobhan. Too bad she carries the curse of the Silver Banshee-and Siobhan's father, the Black Banshee, isn't far behind! Don't miss thes...
Steven Universe: End of an Era is the eagerly anticipated follow-up to the bestselling behind-the-scenes companion book Steven Universe: Art & Origins. Showcasing new concept art, storyboards, ...
Caught in the middle of a Vega System civil war, a powerless Supergirl struggles to rescue as many slaves as she can from the brutal hands of the Citadel. And then, it's Supergirl and the Omega Men...
ONE, TWO, THREE, FOUR! Steven and the Crystal Gems embark on an epic musical journey after the Harmony Core, an ancient Diamond Authority artifact, accidentally activates on Earth, capturing the pe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '