The League find themselves trapped in a time loop after they are attacked by a man wielding a mysterious alien weapon. The result is one member dead, and many civilians obliterated! Then, the team ...
These amazing tales from JUSTICE LEAGUE #18-20 and 22-23 lead into 'Trinity War,' and spotlight Cyborg, Batman, Superman and Wonder Woman! Plus: Learn the secret behind Pandora's Box!
The Justice League has the map to the Sixth Dimension in hand-and with it, they have the key to saving the Multiverse from utter destruction! Meanwhile, Superman is trapped on a world with no light...
In these tales from JUSTICE LEAGUE #24-29, the Crime Syndicate hunts down the few heroes foolish enough to challenge them - including Dick Grayson! But Owlman has other plans for Nightwing...and Ul...
The Justice-Doom War approaches! This is the culmination of the Legion of Doom's master plan, and some may not survive. Eons ago, the Monitor, the Anti-Monitor, and the World Forger stopped the ris...
In these stories from JUSTICE LEAGUE #26-31, the children of the Justice League come from the future to stop a terrible event that destroyed their world. There's only one problem: they came back to...
In these tales from issues #30-39, a new roster led by Lex Luthor makes its debut, while the consequences of FOREVER EVIL must be dealt with. Plus: The Chief and the Doom Patrol are out to show the...
When the League is confronted by three concurrent threats, a sleep-deprived Batman makes a crucial error that causes an unthinkable - and potentially unforgivable - tragedy. The team must regain it...
The Justice League came together to stop the forces of Darkseid from destroying Earth five years ago. Now the ruler of Apokolips returns, but this time he's set his sights on the world-shattering A...
Trapped aboard the crippled Watchtower, the Justice League and Justice League of America teams clash over leadership and the urgent question of who can be rescued... and who will be left behind. Me...
Darkseid is dead! And with the Lord of Apokolips slain by the Anti-Monitor, the Justice League has inherited the powers of gods! Batman, Superman, The Flash, Shazam and Green Lantern have been tran...
It's the Justice League as you've never seen them before, with a lineup that includes Wonder Woman, The Flash, Black Canary, Blue Beetle, Captain Atom and more! Led by Martian Manhunter, the 'strik...
Written by J.T. KRULL Art by DIOGENES NEVES, MIKE MAYHEW, FABRIZIO FIORENTINO and others Cover by MIKE MAYHEW The Justice League of America must hunt down Green Arrow for murdering the villain Pr...
With Warner Bros. movie JUSTICE LEAGUE set to hit theaters in November, DC offers this new collection of adventures starring the World's Greatest Heroes by some of comics' most legendary talent, in...
The blockbuster event of the summer is collected in this new hardcover featuring JUSTICE LEAGUE #22-23, JUSTICE LEAGUE OF AMERICA #6-7, JUSTICE LEAGUE DARK #22-23, CONSTANTINE #5, TRINITY OF SIN: P...
The blockbuster event of the summer is now in paperback, featuring stories from JUSTICE LEAGUE #22-23, JUSTICE LEAGUE OF AMERICA #6-7, JUSTICE LEAGUE DARK #22-23, CONSTANTINE #5, TRINITY OF SIN: PA...
The Infinitus Saga begins as the Legion of Super-Heroes arrive with the shocking news that the 31st century has been destroyed! It's up to the Justice League United to save the future! Complicating...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '