He quit being sober. He quit being an Avenger. Will he really quit being Iron Man? Tony Stark's life is spiraling out of control - or so it seems. As his deadly chess match against the Mandarin rea...
Tony Stark has always been obsessed with the future. Whether starting his first company, designing the Mark I Iron Man armor or launching Stark Resilient, his optimism has always been guided by the...
BACK IN PRINT! Mark Grayson is just like most everyone else his age. The only major difference being that his dad is the most powerful superhero on the planet! And, Mark seems to be inheriting his ...
Mark Grayson is just like most everyone else his age, except for the fact that his father is the most powerful superhero on the planet. And now he's begun to inherit his father's powers. In this se...
Back in print! The Guardians of the Globe are dead. The super-hero community is a buzz with the who, what, when, where, why and how. Unbeknownst to him, Invincible is at the center of the most dram...
After the hectic events of Invincible Vol. 4: Head of the Class, Mark - a.k.a. Invincible - while continuing to deal with the loss of his father, finds himself face to face with piles of villains a...
Mark Grayson finds himself at a crossroads: Is fighting battles head-on always the best solution to the world's greatest threats, or is there a better way? Collects INVINCIBLE #79-84.
The aftermath of the Viltrumite War continues on! Mark is unprepared for the challenges his brother Oliver and Allen the Alien set before him get ready for a beat down in the grand Invincible fash...
The new Invincible will not back down, will not give in, and he is not going to play nice. What happens when Mark Grayson isn't happy with his replacement? Collects INVINCIBLE #91-96.
A new beginning for INVINCIBLE as things take a turn down a dark path. Everything changes as Invincible is betrayed by one of his own. You won't want to miss this volume! Collects INVINCIBLE #109-114.
In the aftermath of Robot's attempt to take over the world, the few survivors that remain must pick up the pieces of a world once familiar...but now completely alien. Collects INVINCIBLE #115-120.
While Mark, Eve, and Terra make the best of their life on Talescria, Thragg has eluded capture. In this volume, loose ends are tied up, conflicts are brought to a resolution, and a door is closed.....
Mark has returned from the past...to a very different future. Now he has to pick up the pieces of his life and try to put them back together. INVINCIBLE co-creator CORY WALKER returns to the book t...
THE END OF ALL THINGS-the final INVINCIBLE story-begins. This mega-story will touch every corner of the Invincible Universe, and when it's over... MARK GRAYSON'S STORY IS OVER. Every single story f...
Alliances shift as the battle between Invincible and Thragg rages on. But what is Robot up to on Earth? Every single story for the past 13 years has been leading up to this epic series conclusion! ...
In the aftermath of INVINCIBLE: THE DEATH OF EVERYONE, Dinosaurus has left his mark on the world. Can heroes from across the universe - Invincible, the Guardians of the Globe, Tech Jacket, the Asto...
The Eisner Award winning series concludes! Just when the crew of the Sundog thought they'd made it through the most dangerous edge of space-they are taken by a faction of mysterious new Nones to an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '