Written by John Broome; Art by Gil Kane, Joe Giella, and Murphy Anderson THE GREEN LANTERN ARCHIVES VOL. 2 collects some of the most important and influential stories in Hal Jordan's life. Reprint...
Calie Liddle is the White Queen of Wonderland. As she struggles to set aside her hatred for the Realm that nearly destroyed her family, a young girl's disappearance takes Calie on a path of selfdis...
Written by GEOFF JOHNS Art by DOUG MAHNKE, SHANE DAVIS and CHRISTIAN ALAMY Cover by DOUG MAHNKE Exploding out of BLACKEST NIGHT comes the next exciting chapter in the Green Lantern mythos: 'New Gua...
Zenescope's haunting re-imagining of Wonderland continues! Calie Liddle is the White Queen of Wonderland. As she struggles to set aside her hatred for the Realm that destroyed her family and yearn...
Exploding out of BLACKEST NIGHT comes the next exciting chapter in the Green Lantern mythos: 'New Guardians,' from issues #53-62 of the hit series! Forced to band together during the rise of the Bl...
The series that every wonderland fan has been waiting for is here! Of all the evil and sinister beings who have occupied the terrifying realm of Wonderland none have instilled fear in all they meet...
Twelve heroes and villains have been resurrected by a white light from the center of the earth. Now Aquaman, Martian Manhunter, Firestorm, Hawkman, Hawkgirl, Deadman, Jade, Osiris, Hawk, Captain Bo...
DC adds a new title to the CHRONICLES series: GREEN LANTERN CHRONICLES, collecting the adventures of Hal Jordan in the exact order of their original publication. In this first volume featuring SHOW...
The chronological reprinting of Green Lantern's 1960s adventures continues with issues #15-20. Don't miss the origin of GL's oath, a battle with Sinestro, a guest-appearance by The Flash and the de...
As the universe around them reaches entropy, the Green Lantern Corps must find a way home! Along the way, they'll face dying gods, worlds torn asunder, and a desperate group of survivors whose only...
Written by PETER J. TOMASI Art by PATRICK GLEASON & REBECCA BUCHMAN Cover by PATRICK GLEASON The Green Lantern Corps faces the Sinestro Corps in this prelude to BLACKEST NIGHT from issues #33...
The first collection of the new GREEN LANTERN CORPS series! GUY GARDNER and JOHN STEWART lead a squadron of GREEN LANTERNS to fight a mysterious force that is marching across the space sectors ...
When the Alpha Lanterns, the internal police force for the Corps, arrest Green Lantern John Stewart for the murder of a fellow Lantern, it sends shock waves throughout the entire Corps-especially s...
The Green Lantern Corps face their greatest threat ever when the Guardians deem them obsolete and raise The Third Army-but in doing so they unleash a far more dangerous threat: the First Lantern. T...
by Geoff Johns & Dave Gibbons Art and cover by Patrick Gleason & Christian Alamy Collecting the best-selling 5-issue miniseries! With the Guardians of the Universe back, the time has co...
In the wake of BLACKEST NIGHT and the dawn of BRIGHTEST DAY, the Alpha Lanterns seek to force JOHN STEWART, KYLE RAYNER and GANTHET to join their ranks! Collected from GREEN LANTERN CORPS #21-2...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '