The legend returns! From venerated comics artist Neal Adams (X-MEN, AVENGERS) and fan-favorite writer Christos Gage (AVENGERS ACADEMY) comes the thrilling secret history of Marvel's most dangerous ...
Steve Moncuse's fondly remembered classic from the black and white explosion is collected here for the first time in more than 20 years. Hugely successful, and even becoming a Saturday morning cart...
Originally serialized as a weekly webcomic, IDW is proud to collect the entire story into deluxe hardcover form. Inspired by real events, Colden's story explores what led the teens to commit such a...
Re-releasing the crazed adventure from Kevin Eastman and Simon Bisley! This new edition features artwork re-mastered by Kevin Eastman, all-new colors, and a plethora of sketches, process work, and ...
The critically-acclaimed series is collected in hardcover for the first time with tons of extras! After a tragic encounter with an artifact known as 'The Dreamstone,' infamous treasure hunter Fabi...
A BOLD NEW ERA OF PULP ADVENTURE BEGINS HERE! After a tragic encounter with an artifact known as 'The Dreamstone,' infamous treasure hunter Fabian Gray was possessed by five literary ghosts and has...
The breakout series continues as pulp and literature collide when treasure hunter Fabian journeys to Japan and the mythical ISLAND OF DREAMS. Collects FIVE GHOSTS #6-12
The critically acclaimed literary pulp adventure continues! Fabian Gray journeys to Eastern Europe on a quest to save his closest ally while battling his own inner-demons. Collects FIVE GHOSTS #13...
Don't miss the first-ever graphic novel for Five Nights at Freddy's, illustrated by fan-favorite game artist Claudia Schr der! Ten years after the horrific murders at Freddy Fazbear's Pizza that ri...
13-year-old Tyler has a problem. He's a pacifist enrolled in a school for young assassins. His father is a legendary hitman but, worst of all, he has a secret that can get him killed. Tyler is o...
Enrique returns to the School of Five Weapons, but things have changed. The Nurse has been poisoned. The teachers hate him. There's a new principal in charge, and the real Tyler Shainline is in sch...
THE FIX is a story of the crooked cops, scheming mobsters, and corrupt politicians that run Los Angeles-and the sex toy that can bring them all down. Oh, and the hero is a drug-sniffing beagle name...
The landmark 750th issue of The Flash is now in a deluxe edition hardcover, with tales by an all-star lineup of writers and artists! As 'The Flash Age' begins, a supercharged Speed Force wreaks hav...
Over the past eight decades, the Flash has remained at the forefront of popular culture thanks to all of his amazing adventures and his unforgettable rogues gallery of foes! Celebrate 80 Years of t...
THE FLASH: A CELEBRATION OF 75 YEARS collects a wide range of stories featuring the Scarlet Speedster from his seven decades as a mainstay in the DC Comics universe. From the original Flash, Jay Ga...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '