Collecting FABLES #52-59! Pinocchio suffers seriously divided loyalties between his father, the evil Adversary, and his fellow Fable refugees in New York. Plus, Bigby Wolf reluctantly decides it's ...
The world is in the grip of an ancient evil. The fallen Asgardian god known only as the Serpent holds Earth in a stranglehold of fear. Among his hammer-powered servants, the Worthy, is the X-Men's ...
Collecting issues #60-69 of the hit series, collecting the epochal 'Good Prince' storyline. Flycatcher is drawn into the spotlight as he discovers the startling truth about his own past as the Frog...
Amid The Unstoppable Force Of Fear Itself, The Mercenary Black-Ops Group S.T.R.I.K.E. Has Taken Advantage Of The Chaos And Activated Sleeper Agents For One Final, Deadly Mission - And It's Up To Wo...
The 12th volume in the best-selling, award-winning FABLES series collects the epic from issues #76-82 of the acclaimed monthly series. If you've ever craved a guided tour of Fabletown's secret Manh...
When Jack discovers the existence of The Literals and their leader, he must leave his own adventures behind to warn Fabletown. Collects FABLES #83-85, JACK OF FABLES 33-35 and the 3-issue miniserie...
With Thanos' hordes invading Earth, the Fearless Defenders live up to their name in an INFINITY tie-in like no other! Misty kicked ass in Valkyrie's world, now it's time to see how Valkyrie fares i...
story MARK SABLE & DAVID ROTH art & cover PJ HOLDEN From the creator of GRAVEYARD OF EMPIRES and GROUNDED comes the story of a literal man without fear. The vigilante known as Fear is a ...
While the meek flying monkey Bufkin is trapped in Fabletown's collapsed business office with the evil witch Baba Yaga, Frau Totenkinder and the witches of the Woodland's thirteenth floor prepare to...
What's To Love: Created, written, and illustrated by incredible breakout talent and Russ Manning Promising Newcomer Award winner Jorge Corona (We Are...Robin, Teen Titans Go!), Feathers is a tale o...
The next volume in the New York Times best-selling series, collecting issues #94-100! Rose Red, sister of Snow White, has finally hit rock bottom. Will she stay there, or is it time to start the l...
Now why would we saddle a FABLES book with a title like 'Super Team'? And why does snotty little Pinocchio think he needs to design tight-fitting costumes for a carefully selected group of Fables? ...
Detective Richard Fell is transferred over the bridge from the big city to Snowtown, a feral district whose police investigations department numbers three and a half people (one detective has no l...
The tights and capes have been stored away forever, but where do the Fables go from here? Bigby and Snow White's cubs try to move forward after learning a hard lesson about life and death in this c...
Officer Dale Chesnutt is a lawman with a big, bloody problem. Slaughtered civilians are turning up in the sleepy town of Cypress, and the burden falls on him to end the carnage. But no sooner does ...
In these tales from FABLES #114-121, a harrowing epic starts when Snow and Bigby's cub Therese receives a Christmas gift from an unknown admirer. This red plastic boat may hold the key to a deep, d...
David Lapham has re-defined the modern werewolf tale in a gripping human drama full of violence, sex, and horror with Ferals! Dale Chesnutt's troubles didn't end in Cypress. Having survived the FBI...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '