by Robert Kirkman & Tony Moore It's the end of the world and few are worthy of passage to heaven, not even the Pope. God leaves behind Saint Michael, the leader of his army, to act as a guardia...
BACK IN PRINT! Picking up right where Volume Two left off, the latest trade paperback collection follows Pope through three love affairs and the sometimes deadly ramifications of them all. Jesus Vs...
Picking up right where volume three left off! Battle Pope is in big trouble when God finds out about the time he spent with Mary over Christmas. Fire and brimstone fly as the stage is set for the...
The epic tale of blood and drool continues! It's been a few years since the Last Kinmundian and his faithful Battlepug saved the world from a magical apocalypse, so when a familiar threat emerges, ...
Written by Garth Ennis Art by Colin Wilson Cover by Garry Leach One of the most fondly remembered characters from the British comics of the 1950s returns in a tensely told and lushly rendered tal...
Collecting Dynamite's successful run of Battlestar Galactica: Origins along with the Battlestar Galactica: Zarek mini-sereies, focusing on the characters and events of the award-winning Sci Fi seri...
Season Zero details the untold tale of the crew of the Battlestar Galactica. Set approximately two years before the SCI-FI mini-series which relaunched Battlestar Galactica to such acclaim, the mat...
The original Battlestar Galactica returns in an all-new, star-spanning adventure, celebrating the 35th anniversary of its original sci-fi TV airing! Overwhelmed by a surprise Cylon assault, the cre...
The first collection starring BATWING, the African-born hero introduced in the pages of BATMAN, INCORPORATED! What can a soldier in service of Batman Incorporated do when he's met his match in the ...
This second Batwing colllection follows Batwing to the streets of Gotham City as he hunts for Massacre. Then, Batwing must confront The Court of Owls! Collects BATWING #7-12 and #0.
Batwing has never been under more fire than in these stories from issues #13-18. First, David must fight one of the most crooked cop forces on the continent. Then, Batwing tries to take down the de...
Once a member of Batman, Incorporated, Batwing has quit. A new, different hero has emerged in his place...but will his actions do more harm than good? And what is his connection to Bruce Wayne and ...
The Gotham Underground is about to boil over with anarchy, and no matter who triumphs, Batwing will be the first target. He must travel into the madness that is The Gotham Underground to put an end...
Writer Greg Rucka and artists J.H. Williams III and Jock's legendary run of Batwoman adventures from DETECTIVE COMICS #854-863 are collected in a single title for the first time! In these stories, ...
Written by GREG RUCKA Art and cover by J.H. WILLIAMS III In her first hardcover, collecting tales from DETECTIVE COMICS #854-860, Batwoman battles a madwoman known only as Alice, inspired by Alice ...
In these tales from DETECTIVE COMICS #854-860, now back in print, Batwoman battles a madwoman known only as Alice, inspired by Alice in Wonderland, who sees her life as a fairy tale and everyone ar...
As a part of the acclaimed DC Comics - The New 52, Batwoman's new series begins from the team of J.H. Williams III and W. Haden Blackman with this title collecting issues #0-5! Who or what is steal...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '