The Joker transforms dozens of Gotham City citizens into laughing (and robbing) fools! Is the Dark Knight outnumbered, or can he even the odds? Should he use a Batarang or another high-tech weapon?...
At a Gotham City charity event, The Riddler kidnaps a wealthy businessman and demands a huge ransom. Can Batman decipher the villains riddles, or will he be stumped? Does the Dark Knight call for b...
A wave of crime has hit Gotham City and the ferocious Bane is behind the spree. The super-villain wants to defeat the Caped Crusader and prove to all of Gotham that he is the ultimate fighter. Shou...
It's a triple threat! Catwoman, Poison Ivy, and Harley Quinn have crashed a charity fundraiser and made off with all the cash. Which villain should Batman chase first? Should he search the Fairgrou...
The Dark Knight stories tying into ZERO HOUR are now collected in their entirety. Time is collapsing upon itself! The villainous Extant has ushered in a series of black holes that are swallowing th...
New York Times bestselling author Scott Snyder and artist Greg Capullo delve into Bruce Wayne s past and reveal his journey to becoming Batman. Batman: Zero Year features secret moments from Bruc...
The Dark Knight battles the powerful foe who once broke his back in this new, hard-hitting collection! In these stories, reprinted from BATMAN/BANE and BATMAN: BANE OF THE DEMON #1-4, Bane is back ...
Somebody s scouring Gotham for a very powerful book and they re covering their tracks with acts of horrific book-related terrorism. That book s power flows from Fabletown which means it ...
When Batman discovers a mysterious package containing DNA test results proving that he is not Damian Wayne's biological father, the Dark Knight sets his sights on his son's true father-Deathstroke!...
Ra s al Ghul has begun to take over Gotham! With Batman gone, only his prot g s stand against the League of Assassins at least until the trials determine who will take the hero s mantle! Ne...
Father vs. Son!Batman and Damian Wayne are once again butting heads after Bruce uncovers the missing Black Casebook pages in the clutches of his estranged son. But when the notorious Hush captures ...
The two most popular superheroes of all time aren't always on the same side! This collection captures some of the most incredible and memorable clashes between the Man of Steel and the Dark Knight ...
Comic-book legend Grant Morrison (ACTION COMICS) joins forces with top artists including Andy Kubert (FLASHPOINT), J.H. Williams III (BATWOMAN) and Tony S. Daniel (DETECTIVE COMICS) in this new har...
Written by KEVIN VANHOOK Art and cover by TOM MANDRAKE Batman fights alongside the vampire Dimeter to stop a horde of reanimated corpses in a dark adventure from BATMAN CONFIDENTIAL #44-48. Docto...
Written by Bill FInger, Dennis O'Neil, Len Wein and others Art by Bob Kane, Dick Sprang, Neal Adams and others Cover by Simone Bianchi Collecting Batman's greatest battles against Two-Face, from ...
The World s Greatest Detective must try to inhabit the mind of a murder victim to solve a case without filling the empty grave next to those of his parents. Can Batman imagine the life of a cor...
Here for the first time is the complete history of the sleek, sophisticated, incomparable Batmobile. From its humble beginnings in the pages of Detective Comics, to its reimaginings every decade in...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '