The one who raises his hand takes the credit. They make speeches about the common good to seduce you and to make themselves stronger. The Old Gods feed on your naive hopes. They can't be defeated.
The one who raises his hand takes the credit. They make speeches about the common good to seduce you and to make themselves stronger. The Old Gods feed on your naive hopes. They can't be defeated.
From Beneath the Salton Sea, the Creature Emerges! In this climactic issue, the Sons of the Salton Sea capture Silver and prepare to sacrifice him to the tentacled creature lurkings in the Salton ...
Help finally arrives in the town of Tribulation, but whose side are they on? Most importantly, with Cutter in deadly pursuit and the Duplicitype still very much a threat, what chance does Erica st...
The intimate secrets of the Forger family are revealed in this ultimate behind-the-scenes guide! Packed with character details, never-before-seen illustrations, in-depth interviews with creator Tat...
Arc two of the acclaimed Star Trek: Defiant series starts here! Still reeling from the battle on Qo'noS, Worf and the Defiant crew have been ordered to return to Starfleet headquarters where they a...
Arc two of the acclaimed Star Trek: Defiant series starts here! Still reeling from the battle on Qo'noS, Worf and the Defiant crew have been ordered to return to Starfleet headquarters where they a...
HAPPY BIRTHDAY, STAR TREK! Star Trek Explorer celebrates another great year for Star Trek fans with interviews and features aplenty spanning stories across the 57-plus years!
Acclaimed writer Chris Sequeira (Justice League Adventures) and Eisner-nominated artist Joe Eisma (Morning Glories) are bringing horror to the holodeck in a new four-issue miniseries! After endurin...
Acclaimed writer Chris Sequeira (Justice League Adventures and Sherlock Holmes: Dark Detective) and Eisner-nominated artist Joe Eisma (Morning Glories and Engineward) are bringing horror to the hol...
Let the race begin! After entering a crime lord's starship competition to save an innocent pilot, the U.S.S. Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius ...
Let the race begin! After entering a crime lord's starship competition to save an innocent pilot, the U.S.S. Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius ...
SCOURGE OF THE CYBORG! - A DARK DROIDS TIE-IN! Turned into a mindless killing machine, VALANCE is out to eliminate his former crew! Do BOSSK and ZUCKUSS stand a chance? Can even the mighty DURGE st...
SCOURGE OF THE CYBORG! - A DARK DROIDS TIE-IN! Turned into a mindless killing machine, VALANCE is out to eliminate his former crew! Do BOSSK and ZUCKUSS stand a chance? Can even the mighty DURGE st...
SCOURGE OF THE CYBORG! - A DARK DROIDS TIE-IN! Turned into a mindless killing machine, VALANCE is out to eliminate his former crew! Do BOSSK and ZUCKUSS stand a chance? Can even the mighty DURGE st...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '