All hell breaks loose as writer Ed Brisson unleashes the brothers Ghost Rider! Johnny Blaze is the king of Hell, struggling to keep the lords of the other infernal regions from making a play for hi...
With Lucas and Harmony having parted ways, Shane continues enacting his sinister plan, with Harmony in his sights. Meanwhile, while Harmony finds herself invited into the home of another who can s...
With Lucas and Harmony having parted ways, Shane continues enacting his sinister plan, with Harmony in his sights. Meanwhile, while Harmony finds herself invited into the home of another who can s...
With Lucas and Harmony having parted ways, Shane continues enacting his sinister plan, with Harmony in his sights. Meanwhile, while Harmony finds herself invited into the home of another who can s...
What ghost stories do ghosts tell, and what can they tell us about ourselves? An estranged daughter and her father wander a haunted land; they only have the restless spirits, each with its own sto...
Avast, Mateys! As One-Eyed Henry Hull continues his bizarre tale, Sir Francis Drake and his men find themselves surrounded by monsters, both human and kaiju! While the crew of the Golden Hind have ...
AVAST, MATEYS! As One-Eyed Henry Hull continues his bizarre tale, Sir Francis Drake and his men find themselves surrounded by monsters, both human and kaiju! While the crew of the Golden Hind have ...
AVAST, MATEYS! As One-Eyed Henry Hull continues his bizarre tale, Sir Francis Drake and his men find themselves surrounded by monsters, both human and kaiju! While the crew of the Golden Hind have ...
The rise of Cthuhlu has been halted and our heroes now must rebuild all that has been destroyed. For the newly returned Sela Mathers that means coming to terms with everything that she has lost-esp...
The rise of Cthuhlu has been halted and our heroes now must rebuild all that has been destroyed. For the newly returned Sela Mathers that means coming to terms with everything that she has lost-esp...
The rise of Cthuhlu has been halted and our heroes now must rebuild all that has been destroyed. For the newly returned Sela Mathers that means coming to terms with everything that she has lost-esp...
The rise of Cthuhlu has been halted and our heroes now must rebuild all that has been destroyed. For the newly returned Sela Mathers that means coming to terms with everything that she has lost-esp...
The top selling monthly title brings its second knockout story arc to trade paperback format. Due to his unique ability to bond with his brother Kurt's ghost, priest Daniel Kilgore joins forces wit...
The critically acclaimed series of not-so-sweet singular stories continues with four more tales of woe and wonder. Here: the ballad of a falling man; a three-flavored silent meditation; a young gir...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '