This multipart plastic kit builds one Brutalis Dreadnought, an imposing melee-focused war machine. This powerful walker can be equipped with armoured fists that feature integrated bolt rifles, or a...
The Deathleaper is a rare and advanced development of the Lictor strain, perfectly evolved to act as a terror weapon. This apex Lictor possesses an instinctive understanding of how to spread fear t...
Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic terror responses in...
Inquisitors wield nearly limitless power in the Imperium, and dispatch cells of sanctioned agents across the galaxy to do their bidding. Led by trusted Interrogator apprentices, these secret teams ...
Barbgaunts are little more than living weapons, their bodies and biological cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. Once there, they unleash vol...
As the massive space hulks known as the Arks of Omen spread the flames of Abaddon’s war across the galaxy, a powerful agent of the Inquisition ignites an ancient archeotech beacon – praying that it...
Commissars are ruthless officers embedded throughout the Astra Militarum, charged with maintaining the morale, discipline, and loyalty of their regiment. With the power to summarily execute any sol...
Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly ...
Chaos Knights ride at the forefront of any ruinous host, and their coming heralds the death of empires. These dreaded champions charge into the deadliest of battles without a moment's fear, seeking...
The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Ever...
The Chimera is a versatile fighting vehicle, a durable and practical troop carrier employed to ferry infantry into the harshest war zones. While embarked, its passengers operate the Chimera’s in-bu...
Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives. Sagitaurs ...
Hernkyn Pioneers skim across alien worlds and scout enemy positions, riding on their magna-coil bikes. Fast, resilient, and possessed of formidable firepower, these far-ranging bands of warriors of...
Brôkhyr are the artisans of the Kin, makers of technological marvels – when one of these seasoned engineers hooks into a powerful exo-frame, they become Thunderkyn. Adapted from void-rigs used to m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '