120-page rules supplement for Warhammer 40,000
The ultimate guide to collecting and playing Thousand Sons armies in the grim darkness of the far future
Packed with background material, art, a...
Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from t...
Fuegan has dedicated himself to the destruction of the enemies of the Asuryani, and the trail of corpses he has left in his wake spans the galaxy. Those foes he sets his fiery gaze upon are either ...
The Blood Angels favour close-ranged strikes where their speed, grace, and skill can be harnessed. Assault Intercessors form the backbone of these forces, equipped for melee but versatile by nature...
Your crack team of operatives are tasked with dangerous, high-stakes missions that can alter the course of a global war. But they will not go unchallenged, as every shadow and blasted crater might ...
Many Canonesses of the Adepta Sororitas go to battle equipped with jump packs, using them to descend from the heavens and mete out the Emperor's justice. They are the greatest and most experien...
A set of equipment and accessories to enhance your games of Kill Team
Represents gear that can be taken by any kill team, giving you new tactical options
Get the edge that could mean the diffe...
A Nemesis Claw is made up of the most psychotic and savage of Chaos Spaces Marines from the twisted Night Lords Legion. Whether picking their victims off from range or eviscerating and flensing the...
A shape-shifting saboteur and shadowy assassin, deployed as a duplicitious Imperial Agent
Cause confusion with rapid strikes and acrobatic feints
Slice through enemies with a shimmering phase-...
Assassins protect the future of humanity by eliminating the few who become tainted with treachery, greed, the daemonic or other evils too heinous to name. Formal records of their exploits are not a...
The T'au Empire is amongst the most dynamic and determined powers in the 41st Millenium. Their technology is advanced and ever-improving, from grav-skimming gunships and artificial intelligence, to...
The Adeptus Custodes are an army unlike any other. Each member would be considered a mighty hero by lesser warriors, capable of besting entire units or even armies of weaker foes. When they ass...
The Adeptus Custodes are towering champions clad in gleaming auramite who will protect the Emperor at any cost. With bodies and minds honed through ancient secrets of gene-alchemy and wielding indi...
A mighty commander for your Space Marines
Lead from the front in heavy Terminator armour
Strike down your foes with a relic sword or power fist, and blast them with a choice of ranged weapons
This medium brush (M Layer) - perfect for layering - is hand made, with pure sable bristles in a fine point meaning exceptional control over details. The size makes it perfect for layering surfaces...
The Adeptus Mechanicus are the fanatical worshippers of the Machine God of Mars. For thousands of years the robed priests of the Machine Cult have presided over the fabrication, maintenance, and pr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '