SECRET REVEALED - MEET SPIDER-GOBLIN! Following the shocking events of #50, PETER PARKER is a changed man. He's now SPIDER-GOBLIN, the most dangerous superhuman in the world. And his chaos is DEADL...
SECRET REVEALED - MEET SPIDER-GOBLIN! Following the shocking events of #50, PETER PARKER is a changed man. He's now SPIDER-GOBLIN, the most dangerous superhuman in the world. And his chaos is DEADL...
SECRET REVEALED - MEET SPIDER-GOBLIN! Following the shocking events of #50, PETER PARKER is a changed man. He's now SPIDER-GOBLIN, the most dangerous superhuman in the world. And his chaos is DEADL...
SECRET REVEALED - MEET SPIDER-GOBLIN! Following the shocking events of #50, PETER PARKER is a changed man. He's now SPIDER-GOBLIN, the most dangerous superhuman in the world. And his chaos is DEADL...
SECRET REVEALED - MEET SPIDER-GOBLIN! Following the shocking events of #50, PETER PARKER is a changed man. He's now SPIDER-GOBLIN, the most dangerous superhuman in the world. And his chaos is DEADL...
SECRET REVEALED - MEET SPIDER-GOBLIN! Following the shocking events of #50, PETER PARKER is a changed man. He's now SPIDER-GOBLIN, the most dangerous superhuman in the world. And his chaos is DEADL...
THE MIND-BLAZING CONCLUSION OF "EASY BEING GREEN"! The SINISTER SIX will try to fight. But they should have run. Who can possibly put a stop to Peter Parker's spree of mayhem and destruction? (Hint...
THE MIND-BLAZING CONCLUSION OF "EASY BEING GREEN"! The SINISTER SIX will try to fight. But they should have run. Who can possibly put a stop to Peter Parker's spree of mayhem and destruction? (Hint...
THE MIND-BLAZING CONCLUSION OF "EASY BEING GREEN"! The SINISTER SIX will try to fight. But they should have run. Who can possibly put a stop to Peter Parker's spree of mayhem and destruction? (Hint...
THE MIND-BLAZING CONCLUSION OF "EASY BEING GREEN"! The SINISTER SIX will try to fight. But they should have run. Who can possibly put a stop to Peter Parker's spree of mayhem and destruction? (Hint...
THE MIND-BLAZING CONCLUSION OF "EASY BEING GREEN"! The SINISTER SIX will try to fight. But they should have run. Who can possibly put a stop to Peter Parker's spree of mayhem and destruction? (Hint...
THE MIND-BLAZING CONCLUSION OF "EASY BEING GREEN"! The SINISTER SIX will try to fight. But they should have run. Who can possibly put a stop to Peter Parker's spree of mayhem and destruction? (Hint...
The last arc nearly killed Spider-Man (others weren't so lucky). Peter hopes to take a breath but gets a new challenge to face in this, the 949th legacy issue of AMAZING SPIDER-MAN! This is the las...
The last arc nearly killed Spider-Man (others weren't so lucky). Peter hopes to take a breath but gets a new challenge to face in this, the 949th legacy issue of AMAZING SPIDER-MAN! This is the las...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '