SAVING CANADA…FROM THE MUTANT MENACE?! GUARDIAN, PUCK, SNOWBIRD and SHAMAN return, as a terrestrial ALPHA FLIGHT bursts onto the scene! But what schism will pit these heroes against their former te...
WHO IS NEMESIS?! You thought ALPHA FLIGHT #1 packed some surprises? Wait until you get a load of issue #3! As GUARDIAN, PUCK, SNOWBIRD and SHAMAN make a difficult decision about their future, a sta...
WHO IS NEMESIS?! You thought ALPHA FLIGHT #1 packed some surprises? Wait until you get a load of issue #3! As GUARDIAN, PUCK, SNOWBIRD and SHAMAN make a difficult decision about their future, a sta...
NO MUTANT IS SAFE! ALPHA FLIGHT is boxed in by the very BOX SENTINELS they serve with! What secret agenda causes this schism within DEPARTMENT H, and how does it involve the mutants of Krakoa? Find...
NO MUTANT IS SAFE! ALPHA FLIGHT is boxed in by the very BOX SENTINELS they serve with! What secret agenda causes this schism within DEPARTMENT H, and how does it involve the mutants of Krakoa? Find...
EXPLODING OUT OF FEAR ITSELF! ALPHA FLIGHT HAS LONG BEEN THE PROTECTOR OF AN ENTIRE NATION - BUT WHAT HAPPENS WHEN THAT NATION NEEDS TO BE PROTECTED FROM ITSELF? SASQUATCH, SNOWBIRD, NORTHSTAR AND ...
Written by JOHN BYRNE Pencils & Cover by JOHN BYRNE Guardian! Shaman! Snowbird! Aurora! Northstar! Puck! Marrina! Sasquatch! Exploding from the pages of X-MEN, Alpha Flight goes solo! Canada's ...
Concluding John Byrne's legendary run! Canada's mightiest heroes face threats of all sizes, ranging from the overweight Pink Pearl to the maniacal alchemist Diablo! And when the terrible secret of ...
The return of Canada's premier super-team! Guardian, Puck, Snowbird and Shaman reunite as Alpha Flight bursts back onto the scene! But what schism will pit these heroes against their former teammat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '