Bandai presents a set of two different cloaks for use with their "30MM" (30 Minutes Missions) model-kit series! They're just what you need to give your figures that dramatic windblown look; ball jo...
This dark and intriguing Eisner Award-winning series, written by Brian Azzarello and illustrated by Eduardo Risso, is now re-collected in 100 Bullets Book One!In the opening chapters, Dizzy Cordova...
The Eisner Award-winning team of writer Brian Azzarello and artist Eduardo Risso returns to the 100 Bullets saga for a tale of shattered trust and blood vengeance.100 Bullets: Brother Lono: The Del...
'An ink-dark series about consequence-free revenge.' - THE NEW YORK TIMES STYLE MAGAZINE 'The story has it all: flawed protagonists, dirty cops, conspiracy, guns and that big mistake that makes it ...
In these stories from issues #20-36, Agent Graves presents an attach case with a gun and 100 untraceable bullets to Milo Garrett, a small-time private dick who's just out of the hospital after los...
Issues #1-19 of the Eisner Award-winning crime series are back in a new trade paperback! In the opening chapters, Dizzy Cordova is given the chance to avenge her family's murders, and a downtrodden...
In these stories from issues #20-36, Agent Graves presents an attach case with a gun and 100 untraceable bullets to Milo Garret, a small-time private dick who's just out of the hospital after losi...
These stand-alone stories from issues #37-57 of the Eisner Award-winning series spotlight the major players in the story. Plus: the final fate of Loop Hughes!
In this final trade paperback collecting issues #81-100, more members of The Trust fall, and one family head reaches out to a semi-retired Minuteman for help. And learn the last dark truths as secr...
In these stories from 100 BULLETS #59-80, the Houses of the Trust are looking for the right angle in their impending war, while the Minutemen choose sides and make their own battle plans. Then, fol...
In this dark and intriguing trade paperback, the mysterious Agent Graves approaches ordinary citizens and gives them an opportunity to exact revenge on a person that has wronged them. Offering his ...
Written by Brian Azzarello; Art by Eduardo Risso This third collection of this modern noir classic contains an Eisner Award-winning storyline in which the enigmatic Agent Graves pulls a young man...
This third collection of this modern noir classic contains an Eisner Award-winning storyline in which the enigmatic Agent Graves pulls a young man by the name of Loop Hughes into his web of intrigu...
Written by Brian Azzarello; Art by Eduardo Risso; Cover by Dave Johnson Reprinting issues #31-36 of the Harvey and Eisner Award-winning VERTIGO series, 100 BULLETS: THE COUNTERFIFTH DETECTIVE bri...
Written by Brian Azzarello; Art by Eduardo Risso; Painted Cover by Dave Johnson Reprinting 100 BULLETS #37-42, this sixth trade paperback features six stand-alone chapters, each focused on one of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '