Bonded to the Blue Beetle Scarab, teenager Jaime Reyes has no idea what he's doing with one of the most powerful weapons in the universe. But he's in luck, because his predecessor-Ted Kord-is back ...
Missing families! Kids with superpowers! Mystical beings arriving in El Paso! Who or what has been behind the strange doings in Jaime Reyes' hometown is about to be revealed. It's a force so powerf...
Written by Keith Giffen & John Rogers Art by Cully Hamner, Rafael Albuquerque, Duncan Rouleau and others Cover by Rouleau A new volume collecting BLUE BEETLE #7-12! Jaime discovers the secret ...
Written by John Rogers Art and cover by Rafael Albuquerque In this volume collecting issues #13-18 of the hot series, Jaime has his hands full when he learns the scarab's alien owners are invadin...
In these stories from BLUE BEETLE #13-18, Blue Beetle finds himself away from home and up against the mysterious Short-Timers, time-traveling bandits who may have a more sinister purpose in mind th...
Written by John Rogers, Justin Peniston and Jai Nitz Art by Rafael Albuquerque, Andy Kuhn, Mike Norton and Trevor Scott Cover by Albuquerque Featuring a story that ties into 'The Sinestro Corps Wa...
Trauma takes hold as nightmares plague the Hills with visions of the strange creatures they encountered. Were these just dreams or actual missing memories? These questions set the two of them off o...
Trauma takes hold as nightmares plague the Hills with visions of the strange creatures they encountered. Were these just dreams or actual missing memories? These questions set the two of them off o...
Trauma takes hold as nightmares plague the Hills with visions of the strange creatures they encountered. Were these just dreams or actual missing memories? These questions set the two of them off o...
Madness and paranoia continue to take a toll on the sanity of Betty and Barney Hill as they search for help in determining whether their nightmares may have been missing memories of their alien enc...
Madness and paranoia continue to take a toll on the sanity of Betty and Barney Hill as they search for help in determining whether their nightmares may have been missing memories of their alien enc...
Madness and paranoia continue to take a toll on the sanity of Betty and Barney Hill as they search for help in determining whether their nightmares may have been missing memories of their alien enc...
In 1947, Flight 105 departed Boise, Idaho on route to Pendleton, Oregon, and find a similar fleet of mysterious lights that pilot Kenneth Arnold encountered in the previous issue. As these aviators...
In 1947, Flight 105 departed Boise, Idaho on route to Pendleton, Oregon, and find a similar fleet of mysterious lights that pilot Kenneth Arnold encountered in the previous issue. As these aviato...
Now a changed man after his bizarre aerial encounter with the mysterious fleet of light in the sky, Kenneth Arnold hunts for evidence of his confrontation to show the world, while at the same time ...
The country's fascination with UFOs grew tremendously after the crash discovery in Roswell, New Mexico and the fervor starts to inspire hoaxes, lies, and further paranoia as the information (whethe...
The wave of "UFO hysteria" in 1947 was strong enough to spur the official Federal investigations of unidentified flying objects and launch Project Blue Book by the U.S. Air Force in 1952. In the fi...
From the New York Times bestselling and multi-Eisner award-winning co-creators of Something is Killing the Children, The Nice House on the Lake, The Department of Truth, and Powers comes this ambit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '