Abe Sapien follows a strange clue to the jungles of Indonesia and a secret society with connections to Abe's past life during the American Civil War. Meanwhile, Liz's apocalyptic visions have begun...
Something deadly is loose in the halls of the B.P.R.D.! The B.P.R.D. will need all of its new resources-from Johann's new body to Panya, the team's newest (or maybe oldest) member-to handle the dea...
Something deadly is loose in the halls of the B.P.R.D.! The B.P.R.D. will need all of its new resources-from Johann's new body to Panya, the team's newest (or maybe oldest) member-to handle the dea...
In the wake of the Second World War, Professor Trevor Bruttenholm-occult investigator and guardian of the infant Hellboy-founded the Bureau for Paranormal Research and Defense to investigate and de...
In the wake of the Second World War, Professor Trevor Bruttenholm-occult investigator and guardian of the infant Hellboy-founded the Bureau for Paranormal Research and Defense to investigate and de...
The team tracks down the mysterious gentleman who's been appearing in Liz's visions, but soon find themselves in over their heads when old enemies-from the frog creatures, to the Black Flame, to th...
With Liz gone and their most powerful enemies banding together for a final, catastrophic attack, Abe, Kate, and Johann must determine the price of their souls as they decide where their loyalties l...
A story that began in the first issue of Hellboy concludes with the B.P.R.D. team set to permanently wipe out the subterranean colony of frog monsters that have been a story-driving plague. With Me...
A vampire-haunted B.P.R.D. agent's quest for revenge turns into a rampage as he pursues a clan of undead and their gorgon-eyed queen. Collects the five-issue miniseries.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '