The second volume of Garth Ennis and Darick Roberston's acclaimed series The Boys is here! BIGGER! THICKER! UNCUT! (not that Garth would ever allow this gang of idiots to cut anything!) 'Get Some'...
The second volume of Garth Ennis and Darick Roberston's acclaimed series The Boys is here! BIGGER! THICKER! UNCUT! (not that Garth would ever allow this gang of idiots to cut anything!) 'Get Some'...
The third Dynamite collection of Garth Ennis and Darick Robertson's 'The Boys' is here! In 'Good For The Soul' (issues 15-18): Hughie visits The Legend, determined to find out more about The Boys-...
The third Dynamite collection of Garth Ennis and Darick Robertson's 'The Boys' is here! In 'Good For The Soul' (issues 15-18): Hughie visits The Legend, determined to find out more about The Boys-...
They're outcasts. Renegades. Rogues. Outsiders. They're the world's most profitable superheroes. They're the G-Men. But who knows what dirty secrets they might hiding in the G Mansion? It's up to B...
They're outcasts. Renegades. Rogues. Outsiders. They're the world's most profitable superheroes. They're the G-Men. But who knows what dirty secrets they might hiding in the G Mansion? It's up to B...
An evil so profound it threatens all mankind... the mightiest heroes on the planet uniting to defend us all... a secret crisis of such utter finality that a countdown to civil or infinite war seems...
The Boys Volume 9 collects three separate story arcs, including the momentous issue #50, with bonus pin-ups and more! In issues #48-51: 'Proper Preparation and Planning'--With Hughie absent, Butche...
Collects the hit 6-issue mini-series of 2011, along with a complete cover gallery! The story of Billy Butcher, the Boys' mysterious leader, is told at last! From the backstreets of London's East E...
It's been a long time coming, but Billy Butcher's revenge on his wife's killer is about to be realized- if he can only get his hands on the bastard. The Boys prepare for one last terrible battle, a...
The war is over and the world is saved. The supes have been beaten down so far they'll never get up again. So why would anyone want one hundred and eighteen metric tons of the only substance on ear...
Atomic-bred monsters are killing civilians in the Utah desert, pitting Professor Bruttenholm, guardian of the child Hellboy, an Anders, the agent possessed by vampires, to investigate. All signs po...
In these terrifying tales of witchcraft and the undead, Abe, Roger, Liz, and Johann learn the ropes as agents of the Bureau For Paranormal Research and Defense! Abe copes with survivor's guilt, Rog...
Before they were vanquished by the B.P.R.D., Lovecraftian monsters created a Hell on Earth. As society rebuilds, strange cults vie for influence, and the demon Varvara emerges to lead the way . . ....
Hellboy has returned to earth and reunited with the B.P.R.D. to help lead the push against one demon's quest to turn New York City into a new Pandemonium. With the demon Varvara gathering followers...
The B.P.R.D. fight to protect the world from the rise of the monstrous Ogdru Hem, as teams hit a blizzard-torn Russia and the ruins of both Chicago and New York City. Meanwhile, Liz Sherman fights ...
Hell on Earth comes to an end when the B.P.R.D. must defend earth from one of the mythical Ogdru Jahad, the dragon believed to bring about the end of the world. The agents must destroy the dragon a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '