It's out of the Casters' lair and into the fire as Zatanna takes a tumble down the rabbit hole--although the Order of the Rabbits themselves would tell you they prefer the term bunny well. Within, ...
It's out of the Casters' lair and into the fire as Zatanna takes a tumble down the rabbit hole--although the Order of the Rabbits themselves would tell you they prefer the term bunny well. Within, ...
It's out of the Casters' lair and into the fire as Zatanna takes a tumble down the rabbit hole--although the Order of the Rabbits themselves would tell you they prefer the term bunny well. Within, ...
It's out of the Casters' lair and into the fire as Zatanna takes a tumble down the rabbit hole--although the Order of the Rabbits themselves would tell you they prefer the term bunny well. Within, ...
CAN ZATANNA TRUST HER OLD FLAME, JOHN CONSTANTINE? After dealing with demons and casters and bunnies--oh my!--all Zatanna really wants is a ticket out of her own life. And in the midst of a brewing...
CAN ZATANNA TRUST HER OLD FLAME, JOHN CONSTANTINE? After dealing with demons and casters and bunnies--oh my!--all Zatanna really wants is a ticket out of her own life. And in the midst of a brewing...
CAN ZATANNA TRUST HER OLD FLAME, JOHN CONSTANTINE? After dealing with demons and casters and bunnies--oh my!--all Zatanna really wants is a ticket out of her own life. And in the midst of a brewing...
CAN ZATANNA TRUST HER OLD FLAME, JOHN CONSTANTINE? After dealing with demons and casters and bunnies--oh my!--all Zatanna really wants is a ticket out of her own life. And in the midst of a brewing...
AND NOW FOR HER GRAND FINALE! Zatanna's been hunted by demons, terrorized by warring factions of magic, whisked halfway across the world by an ex--always running from the past rather than daring to...
AND NOW FOR HER GRAND FINALE! Zatanna's been hunted by demons, terrorized by warring factions of magic, whisked halfway across the world by an ex--always running from the past rather than daring to...
AND NOW FOR HER GRAND FINALE! Zatanna's been hunted by demons, terrorized by warring factions of magic, whisked halfway across the world by an ex--always running from the past rather than daring to...
AND NOW FOR HER GRAND FINALE! Zatanna's been hunted by demons, terrorized by warring factions of magic, whisked halfway across the world by an ex--always running from the past rather than daring to...
Emmy award-winning writer Paul Dini's tales of Zatanna are here in one collection with a new introduction by Dini! The acclaimed writer of Batman: The Animated Series and the New York Times best-se...
Emmy award-winning writer Paul Dini's complete collection of ZATANNA stories are here in one graphic novel!The enchanting Zatanna Zatara has the hottest stage act in Las Vegas. And unlike the parlo...
Written by PAUL DINI Art by STEPHANE ROUX, KARL STORY, CHAD HARDIN and WAYNE FAUCHER Cover by STEPHANE ROUX Zatanna has long made her home in San Francisco, but right under her nose a sinister thr...
Written by PAUL DINI and ADAM BEECHEN Art by CHAD HARDIN, JAMAL IGLE, CLIFF CHIANG and others Cover by ADAM HUGHES Everybody's got that one thing that just creeps them out beyond all reason. For Za...
Trapped inside her mountain by pollution-spewing factories, the guardian spirit Zawa only has industrial waste to eat, leading her to a bitter existence of paranoia and destruction. But when two s...
Trapped inside her mountain by pollution-spewing factories, the guardian spirit Zawa only has industrial waste to eat, leading her to a bitter existence of paranoia and destruction. But when two s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '