Collecting the first three arcs of the seminal pulp sci-fi smash hit by jive-ass, super powered, disco dancers RICK REMENDER and MATTEO SCALERA. Crammed with sketches, concept art and other rare go...
SPECIAL LOW INTRODUCTORY PRICE! Anarchist scientist Grant McKay has done the impossible! Using the Pillar, he has punched a hole through the barriers between dimensions, allowing travel to all poss...
The Anarchist League of Scientists has lost their leader, the most recent victim of the Pillar's violently random jumps through the Eververse...but are they really random? As the survivors fight th...
The Anarchist League of Scientists has lost their leader, the most recent victim of the Pillar's violently random jumps through the Eververse...but are they really random? As the survivors fight th...
The Anarchist League of Scientists dive deeper into the Onion than ever before. Now veterans of inter-dimensional travel, the team begins to realize how damaging their actions are on the fabric of ...
The Anarchist League of Scientists dive deeper into the Onion than ever before. Now veterans of inter-dimensional travel, the team begins to realize how damaging their actions are on the fabric of ...
Following the catastrophic final jump of the Pillar, the last Dimensionaut is stranded in the furthest reaches of space, adrift on the wreckage of his former self. Before he can reclaim his mantle ...
Following the catastrophic final jump of the Pillar, the last Dimensionaut is stranded in the furthest reaches of space, adrift on the wreckage of his former self. Before he can reclaim his mantle ...
Grant McKay attempts to rescue his team from the evil of the Withering Woods, but his presence threatens to unravel a peace treaty between the world's gods and cost his daughter a hard earned happi...
After years adrift in the chaotic Eververse, the McKay family finally reunites in their home dimension. But it's far from the happy end they expected. To save all there is and ever will be, the Dim...
The Eververse is collapsing under its own weight. The Dimensionauts, a ragtag collection of heroes, scientists, and anarchists from countless alternate realities, must band together and head toward...
The Anarchist League of Scientists are scattered to the cosmic winds. Abuse of the Pillar's power has gnawed at the very foundation of reality, as all that ever is, was, and will be is falling in o...
The Anarchist League of Scientists are scattered to the cosmic winds. Abuse of the Pillar's power has gnawed at the very foundation of reality, as all that ever is, was, and will be is falling in o...
Sometimes our lives are boiled down to one moment, one choice. This is that moment for Grant McKay. The Anarchist League of Scientists charges forward for one final adventure as RICK REMENDER and M...
Sometimes our lives are boiled down to one moment, one choice. This is that moment for Grant McKay. The Anarchist League of Scientists charges forward for one final adventure as RICK REMENDER and M...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '