AN ESCAPE FROM THE MAZE?! Be careful what you wish for, Diana, as you just might get it. With a surprising but not unwelcome ally, Diana makes her final moves inside the maze. But even in winning t...
AN ESCAPE FROM THE MAZE?! Be careful what you wish for, Diana, as you just might get it. With a surprising but not unwelcome ally, Diana makes her final moves inside the maze. But even in winning t...
AN ESCAPE FROM THE MAZE?! Be careful what you wish for, Diana, as you just might get it. With a surprising but not unwelcome ally, Diana makes her final moves inside the maze. But even in winning t...
AN ESCAPE FROM THE MAZE?! Be careful what you wish for, Diana, as you just might get it. With a surprising but not unwelcome ally, Diana makes her final moves inside the maze. But even in winning t...
AN ESCAPE FROM THE MAZE?! Be careful what you wish for, Diana, as you just might get it. With a surprising but not unwelcome ally, Diana makes her final moves inside the maze. But even in winning t...
AN ESCAPE FROM THE MAZE?! Be careful what you wish for, Diana, as you just might get it. With a surprising but not unwelcome ally, Diana makes her final moves inside the maze. But even in winning t...
THE TRUTH OF THE AMAZONS! As Diana learns more of the myth of the Amazons from Barbara in Gateway City, a series of violent supernatural events begins occurring one after another, drawing Diana all...
THE TRUTH OF THE AMAZONS! As Diana learns more of the myth of the Amazons from Barbara in Gateway City, a series of violent supernatural events begins occurring one after another, drawing Diana all...
THE TRUTH OF THE AMAZONS! As Diana learns more of the myth of the Amazons from Barbara in Gateway City, a series of violent supernatural events begins occurring one after another, drawing Diana all...
THE TRUTH OF THE AMAZONS! As Diana learns more of the myth of the Amazons from Barbara in Gateway City, a series of violent supernatural events begins occurring one after another, drawing Diana all...
WONDER WOMAN BATTLES…THE EARTH ITSELF? To save the world from an all-new supernatural threat that Diana is uniquely unqualified to solve, she will have to reach back to the oldest and deepest of go...
WONDER WOMAN BATTLES…THE EARTH ITSELF? To save the world from an all-new supernatural threat that Diana is uniquely unqualified to solve, she will have to reach back to the oldest and deepest of go...
WONDER WOMAN BATTLES…THE EARTH ITSELF? To save the world from an all-new supernatural threat that Diana is uniquely unqualified to solve, she will have to reach back to the oldest and deepest of go...
WONDER WOMAN BATTLES…THE EARTH ITSELF? To save the world from an all-new supernatural threat that Diana is uniquely unqualified to solve, she will have to reach back to the oldest and deepest of go...
BECAUSE YOU DEMANDED IT: THE FIRST MEETING OF ABSOLUTE BATMAN AND ABSOLUTE WONDER WOMAN! The first meeting of two Absolute heroes has arrived at last! The Mark of Hecate at a crime scene in Gotham ...
BECAUSE YOU DEMANDED IT: THE FIRST MEETING OF ABSOLUTE BATMAN AND ABSOLUTE WONDER WOMAN! The first meeting of two Absolute heroes has arrived at last! The Mark of Hecate at a crime scene in Gotham ...
BECAUSE YOU DEMANDED IT: THE FIRST MEETING OF ABSOLUTE BATMAN AND ABSOLUTE WONDER WOMAN! The first meeting of two Absolute heroes has arrived at last! The Mark of Hecate at a crime scene in Gotham ...
BECAUSE YOU DEMANDED IT: THE FIRST MEETING OF ABSOLUTE BATMAN AND ABSOLUTE WONDER WOMAN! The first meeting of two Absolute heroes has arrived at last! The Mark of Hecate at a crime scene in Gotham ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '