The series finale of the critically acclaimed cozy-horror smash hit!Samantha Strong has made her choice…and Woodbrook will never be the same.The events of the previous issue are so incredibly wild ...
Don't. Murder. The locals. This is small-town serial killer, upstanding citizen, and adorable brown bear Samantha Strong's cardinal rule. After all, there's a sea of perfectly ripe potential victim...
Don't. Murder. The locals. This is small-town serial killer, upstanding citizen, and adorable brown bear Samantha Strong's cardinal rule. After all, there's a sea of perfectly ripe potential victim...
Don't. Murder. The locals. This is small-town serial killer, upstanding citizen, and adorable brown bear Samantha Strong's cardinal rule. After all, there's a sea of perfectly ripe potential victim...
Don't. Murder. The locals. This is small-town serial killer, upstanding citizen, and adorable brown bear Samantha Strong's cardinal rule. After all, there's a sea of perfectly ripe potential victim...
Horrified to learn that she's not the only serial killer in Woodbrook-and insulted, frankly, by the rookie's flare for the dramatic-Samantha hits the pavement to silence the competition before they...
Horrified to learn that she's not the only serial killer in Woodbrook-and insulted, frankly, by the rookie's flare for the dramatic-Samantha hits the pavement to silence the competition before they...
Horrified to learn that she's not the only serial killer in Woodbrook-and insulted, frankly, by the rookie's flare for the dramatic-Samantha hits the pavement to silence the competition before they...
As Woodbrook quakes in terror, the killer runs free The town now plans a funeral, instead of festivity Sam has her suspicions, she'll follow her hunch She better act fast, or more bones might go cr...
As Woodbrook quakes in terror, the killer runs free The town now plans a funeral, instead of festivity Sam has her suspicions, she'll follow her hunch She better act fast, or more bones might go cr...
As Woodbrook quakes in terror, the killer runs free The town now plans a funeral, instead of festivity Sam has her suspicions, she'll follow her hunch She better act fast, or more bones might go cr...
So now the stage is set, and Sam has ID'd her foe But this town's not big enough for both, so one of them must go But first, there's a meeting, where they'll come face-to-face If they can't wor...
So now the stage is set, and Sam has ID'd her foe But this town's not big enough for both, so one of them must go But first, there's a meeting, where they'll come face-to-face If they can't wor...
So now the stage is set, and Sam has ID'd her foe But this town's not big enough for both, so one of them must go But first, there's a meeting, where they'll come face-to-face If they can't wor...
Sam's foe was quick and mighty cleverNow Sam must skip town, maybe forever. The town doesn't trust her, they think she's the one. So Sam's on her own, and alone she must run. But maybe, just maybe,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '