Sisters Rainbow and Jonna are reeling after the events of the last volume. In the final arc of our incredible tale, we learn the origins of the strange creatures that have invaded the planet, drain...
The ruler of Dome City continues to hunt the elusive Junk Rabbit as the bodies pile up. Meanwhile, an old book unearthed in the homeless city reveals the mysterious origin of the Junk Rabbit, but t...
The ruler of Dome City continues to hunt the elusive Junk Rabbit as the bodies pile up. Meanwhile, an old book unearthed in the homeless city reveals the mysterious origin of the Junk Rabbit, but t...
The ruler of Dome City continues to hunt the elusive Junk Rabbit as the bodies pile up. Meanwhile, an old book unearthed in the homeless city reveals the mysterious origin of the Junk Rabbit, but t...
When her mother was whisked away to a hellish dimension, Hope sacrificed her humanity to become Lady Death. The second chapter of Lady Death's epic tale continues, reprinting issues 7-12 of the on...
From the mind's eye of master storyteller Cullen Bunn (The Sixth Gun, Basilisk) and rising star Arjuna Susini (Made Men) comes a darkly glamorous tale of bone-splintering terror at the intersection...
From the critically acclaimed and Eisner-Award winning writer Jeff Lemire (Sweet Tooth), along with artist Stefano Simeone (Good Luck) comes this essential prequel to the epic events of Black Hamme...
TOO HIP FOR LOVE," Part Two The acclaimed horror/romance series continues. After the game-changing twist in the last issue, Joan wakes up in a world she does not and cannot understand. Every rule ...
As the world's only superhero, Alpha One is a symbol of hope for all mankind...but at what price? While the population is inspired from a distance by their savior, police captain Gabriel Cole gets ...
Forbidden alliances collide as radically enhanced, mind blowing Zord combinations battle it out! Reunited friends face Krang as a true force to be reckoned with-but will it be enough to send him b...
Forbidden alliances collide as radically enhanced, mind blowing Zord combinations battle it out! Reunited friends face Krang as a true force to be reckoned with-but will it be enough to send him b...
Forbidden alliances collide as radically enhanced, mind blowing Zord combinations battle it out! Reunited friends face Krang as a true force to be reckoned with-but will it be enough to send him b...
Forbidden alliances collide as radically enhanced, mind blowing Zord combinations battle it out! Reunited friends face Krang as a true force to be reckoned with-but will it be enough to send him b...
Forbidden alliances collide as radically enhanced, mind blowing Zord combinations battle it out! Reunited friends face Krang as a true force to be reckoned with-but will it be enough to send him b...
Forbidden alliances collide as radically enhanced, mind blowing Zord combinations battle it out! Reunited friends face Krang as a true force to be reckoned with-but will it be enough to send him b...
Forbidden alliances collide as radically enhanced, mind blowing Zord combinations battle it out! Reunited friends face Krang as a true force to be reckoned with-but will it be enough to send him b...
Forbidden alliances collide as radically enhanced, mind blowing Zord combinations battle it out! Reunited friends face Krang as a true force to be reckoned with-but will it be enough to send him b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '